
We are coming up on our 6 month anniversary for Gamer's for Christ. It has been a lot of fun developing a campaign setting that has seen so much growth in that amount of time. In that time many of us have been adjusting to learning the new 5e system, the Forgotten Realms settings status in the new time period, and the direction we want to go. A lot of things have been up to experimentation and many others have had to be created on the fly to address many of the things that have risen during that. Originally, I set up the campaign with some basics to help us get started on our way. We have learned by experience the impact that different things can have on the 5e system and it is time for a bit of an overhaul. I take responsibility for many of the implementations that have led to one of our DMs losing interest in the campaign because of the direction things are headed. We have strayed quite far from our original goal of creating an exciting gaming experience in a well-balanced and moderated setting. Many of the implementations have been a result of a lack of detail within the 5e books that leave much of the work up to a DM to decide how things are handled. Unfortunately, this kind of flexibility does not work in a Westmarches style campaign setting. So the purpose of this thread is to amend, retract, and implement decisions that have been made that have caused our campaign to veer off course. Let me begin by clarifying the caveats of this group: The campaign is designed for Christian fellowship in gaming. Vulgar language, inappropriate material, and otherwise offensive material/behavior should be avoided out of respect for the community. This campaign is not a home brew. Material not included in the core rule books (PHB, DMG, and MM) or Forgotten Realms setting should be avoided as it does not enhance the experience of the campaign setting. Request for any homebrew material (magic items, classes, races, backgrounds, equipment, spells, etc.., not listed in the books) will be denied. If you are looking for a homebrew campaign, this is not what you are looking for. This campaign is a role-playing group. Meta/power gaming is considered disruptive to the role-playing experience. Please search the books to emulate the character that you would like to role-play; not the character that will somehow break the system and have advantage over everyone else in combat. This play-style is not enjoyable for other players as it focuses on one player/character instead of teamwork. No player enjoys watching one character steal everyone else's thunder. Focus on characters that will be enjoyable for others to play with. Additional weakness create more role-playing and humorous situations. I will be using this thread to address each update to our campaign one at a time. Input from others is appreciated to help get things back to what our original goal was.