Gauss, Thanks! That did it! I'm glad I asked though, I wouldn't have thought of that, and hopefully now anyone else with that question will see this thread. I had created essentially a Jumanji type danger deck. Where each card had a command/malicious effect on the character that drew it. But, I wasn't about to create 52 images of those instructions, so I put them in the title of the card. eg: "REWARD: You've earned a treat. A cake has manifested in Bright Iron Keep. +1 Composure." I wanted cards because they would end up with a "hand" that has + cards and - cards that at the end of the session they would put together to form a score. I wanted that to be "collected" in the hand using the deck feature. However, in play, the titles of the cards aren't shown. So people ended up drawing a card and all they saw was the back image (since there were no front images) They didn't know what the cards said, and that was pretty much useless. So, I ended up copy/pasting all that work into a table, and they had to roll the table in chat to see what they drew. At the end of the session we reviewed the chat log to do all that + and -. This worked functionally, but it took a long time, was clunky, and took away from the "deck" concept of item they found.