Hello everyone, I was wondering if anyone out there has successfully gotten a Sharpshooter + Combat Maneuvers Macro to work in the new sheet. I used to have a great working macro in the older version. One part existed in my Class Actions tab [the combat maneuvers] and the other as a macro [sharpshooter attack]. Anytime I would click on my token, the sharpshooter macro would pop up, allow me to target and then would pop up the maneuver menu. Looked something like this: ?{Combat Maneuver| None, | Precision Attack, **Precision Attack** [[1d10]] to hit When you make a weapon attack roll against a creature, expend one superiority die to add it to the roll. Use this maneuver before or after the attack roll, but before any effects of the attack are applied. | Trip Attack, **Trip Attack** [[1d10]] damage Save DC [[17]] Str When you hit a creature with a weapon attack, expend one superiority die to attempt to knock it down. Add the superiority die to the damage roll and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone | Maneuvering Attack, **Maneuvering Attack** [[1d10]] damage When you hit a creature with a weapon attack, expend one superiority die to maneuver one of your comrades into a more advantageous position. Add the superiority die to the damage roll and choose a friendly creature who can see or hear you. It can use its reaction to move half its speed without provoking opportunity attacks from the target of your attack. | Menacing Attack, **Menacing Attack** [[1d10]] damage Save DC [[17]] Wis When you hit a creature with a weapon attack, expend one superiority die to attempt to frighten the target. Add the superiority die to the damage roll, the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn. | Goading Attack, **Goading Attack** [[1d10]] damage Save DC [[17]] Wis When you hit a creature with a weapon attack, expend one superiority die to attempt to goad the target into attacking you. Add the superiority die to the damage roll and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn | Pushing Attack, **Pushing Attack** [[1d10]] damage Save DC [[17]] Str When you hit a creature with a weapon attack, expend one superiority die to attempt to drive it back. Add the superiority die to the damage roll, if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15ft away from you. | Disarming Attack, **Disarming Attack** [[1d10]] damage Save DC [[17]] Str When you hit a creature with a weapon attack, expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. Add the superiority die to the damage roll and the target must make a Strength saving throw. On a failed save, it drops the object at its feet. | } and the Sharpshooter macro that was set as a token action... &{template:5eDefault} {{weapon=1}} {{title=Sharp Shooter Ranged Attack vs @{target|token_name}}} {{subheader=@{selected|character_name}}} {{subheaderright=@{selected|rangedweaponname1}}} {{attack=[[1d20cs>@{selected|rangedweaponcritrange1} + @{selected|rangedtohit1} + (@{selected|global_ranged_attack_bonus} -5) ]]}} {{attackadv=[[1d20cs>@{selected|rangedweaponcritrange1} + @{selected|rangedtohit1} + (@{selected|global_ranged_attack_bonus} -5) ]] to hit }} {{damage=[[@{selected|rangeddmg1} + @{selected|rangeddmgbonus1} + (@{selected|global_ranged_damage_bonus}) +10+ 0d0]] @{selected|rangeddmgtype1}}} {{critdamage=Additional [[@{selected|rangedcritdmg1}]] damage}} @{selected|classactionrangedweapon}} {{emote=@{selected|token_name} aims his @{selected|rangedweaponname1} at @{target|token_name}}} I get a series of errors when trying to duplicate this by having the maneuver macros above in my weapon attack description, while I have the sharpshooter in my token action macro. It almost seemed like it was going to work, then I get these series of messages: No attribute was found for @{selected|rangedweaponname1} No attribute was found for @{selected|rangedweaponcritrange1} No attribute was found for @{selected|rangedtohit1} No attribute was found for @{selected|global_ranged_attack_bonus} No attribute was found for @{selected|rangedweaponcritrange1} No attribute was found for @{selected|rangedtohit1} No attribute was found for @{selected|global_ranged_attack_bonus} No attribute was found for @{selected|rangeddmg1} No attribute was found for @{selected|rangeddmgbonus1} No attribute was found for @{selected|global_ranged_damage_bonus} No attribute was found for @{selected|rangeddmgtype1} No attribute was found for @{selected|rangedcritdmg1} No attribute was found for @{selected|classactionrangedweapon} No attribute was found for @{selected|rangedweaponname1} ...unfortunately I haven't figured out how to get this to work in the current sheet. Anyone able to help on this matter? Much obliged in advance!