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Tell us about your first experience!

Ran our first real session last night. Myself in win7+chrome as gm, other players in win7, win8, or Mac, and in firefox, chrome or safari. After fooling with audio for a while, we gave up and switched to ventrilo. It worked fine for me, but one of my players couldn't hear another one, though I could hear both of them. Generally love it (great work guys), the map sharing is smooth and without significant lag. the video worked fine for us when some of us tried it but we decided to turn it off to save bandwidth. Few thoughts 1) As GM, I'd love some visual indicator of what layer I'm on. 2) I expected to be able to drag players to the map and have tokens appear. I was confused when that didn't work and it took me a while to realize that it wasn't a bug. 3) like someone else said, I expected to be able to scroll-wheel zoom the map and kept trying it even after I'd leaned it doesn't work. 4) many of the things that I thought "why can't I do this?" about turned out to be possible but buried in options and never mentioned in help (that I could find) 5) I like the look of the dynamic lighting effect, but I'd really just like a round brush to erase or add "fog of war" Love the videos you've done, but I find myself wanting one where you demonstrate how to set up and actually play something with commentary about how you're using the software to support the play. I found my computer cluttered with rule books, maps, character sheets, etc. I rapidly ran out of screen space and switching resources all the time wasn't smooth. I.e. my workspace was poorly optimized.
I just thought if a couple more items. 3d dice crashed our session (for everyone) when two of us rolled a bunch of dice (15d6) at the same time. I was disappointed when I couldn't drag files like PDFs to the vtt.
1355128232
Jason
Plus
Marketplace Creator
Sheet Author
As a player everything looked slick and worked in the way I expected it to. It only took me a few minutes to feel comfortable playing the game. The only sticking point I had was with the fog of war. I'll admit my computer is a bit old, but it ground entirely to a halt while trying to draw the map with fog on it. Once the GM turned that off it ran smoothly. I don't know the details of the map, or perhaps something else was contributing to it or not. Overall the experience was great and I was eager to try and start up a game through there. That wasn't quite as smooth though. I posted the game and the next day had a few folks request to join. I saw their comments in the e-mails, which I deleted from habit. When I got to the Roll 20 site it gave me links to accept them into the game, but no where did it let me read their comments. So I had to dig the e-mail notifications out of the trash and see who said what. I figured out who was who, but a few said they were brand new to the rules and I wanted to ask them a few questions. Except the only action I could take was to accept or decline their request to join the game. I can't find any way to send them a message back to them. I'm sure I can accept them and use the comments on the campaign site to talk with them, but it'd be nice to work this stuff out before accepting them. The first game session will be this saturday, I'm sure once we reach the game table all will be well. It just felt a little awkward getting the players signed up.