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New Update 5/17

1337254070
Riley D.
Roll20 Team
The major change for this update is that the turn tracker has been completely overhauled. Instead of thinking about it from a "each token can have one turn" basis, the turn tracker is now just a list of tokens. To add a token to the list, just right-click the token and choose "Add Turn." You can add each token as many times as you want (for games that use multiple turns, phases, etc.) If you want to add a group of tokens at once, select them and use the shortcut Ctrl+U (also Cmd+U on Mac). The "Takes a Turn" option has been removed from the Token Settings. To remove a token, just hover over it and press the trash can icon that appears over the token's image. You can also use the clear button at the bottom of the window to clear the whole list at once. The close button has been moved up to the top-right corner, where the close buttons on other dialog boxes are located. In addition, the text/number next to each token's turn can be different. The turn tracker also no longer assumes that you will be using numbers in the boxes, so using text or numbers should work fine. The turn tracker also responds in real-time to game updates now. So if you move a token between layers or change a token's name, the turn tracker should update without needing to close and re-open it. And obviously you can add/remove tokens from the list without closing/re-opening it now as well. Deleted tokens will also be removed immediately. Other turn tracker improvements: - When you have more than one edit box active in the turn tracker, pressing Enter will now correctly save the values in all boxes, not just the last you edited. - You can now click to edit a value in the turn tracker, then press the Tab key and you will automatically cycle to the next item in the list (even if you weren't editing it already). - The Token Name property now shows in the turn tracker next to the token's image. - Tokens on the GM Layer will now automatically be hidden from players in the turn tracker list even if they are already in the list. The GM will see them as faded to indicate that they are hidden to players. Tokens on the Map layer will not appear to anyone on the turn list, even if they had a turn added before switching layers. Other general bugfixes/improvements: - The first version of the Pan/Hand tool is now available. You can select it by hovering over the Select arrow in the toolbar and choosing the Hand. It allows you to click and drag around the map. In addition, you can use the Right Mouse Button to click and drag around the map at any time even if you haven't selected the pan tool from the toolbar. Note that this is still a pretty "new" feature, so let us know if it works/doesn't work for you. - [Bugfix] Freehand drawings should now appear correctly to all players regardless of zoom level. (Note: Any existing freehand drawings may still be bugged.) - Players now have access to edit their profile information, and the "Forgot Password" process should now function for players as well as GMs properly. - You can now emote using any of: "/em", "/e", and "/me". - [Bugfix] The formatting bar should now stick to the top of the content boxes correctly (take two). In addition, if you scroll down in the dialog box (because you are editing a really long piece of text), the bar will now stick to the top as you scroll down so you don't have to go all the way to the top to find it again. - [Bugfix] Fixed issue where colorpicker dialog boxes were appearing off-screen after using the color picker to choose a player's color.
Fantastic! Pan tool appears to work like a boss (and the right-click panning is love). I'll check out the turn tracker stuff later this week, but it sounds great.
After having a bit a of a tinker around using the turn tracker, it's working well for me and should hold up to playing with players. Panning is a working well also, both as a tool and as right-clicking. Using Firefox on Win7, the Formatting bar doesn't appear to be following when I scroll down through a content box, though. I have some longish info in Character Info boxes going on and the formatting tool isn't scrolling down as I scroll down or as I'm entering text into a 'clean' content box. However, if I scroll all the way down, then click out the box and then clicking back at the very last line of text in the content box, the format bar will appear and scroll UP with me, but only so far before stopping, and then disappears off the bottom of the screen as I continue scrolling up. Clicking out the content box and clicking back brings the formatting box back to the top (but only at the top). Clicking out the content box and then clicking back in somewhere below that point where the formatting box stops scrolling seems to make it appear and it will then scroll down with the page. However i haven't been ale to determine where this mysterious invisible line is as it seems to vary each time, seemingly depending on the width of the content box. So far as I can tell, It isn't based on line-number or position (1/3, 1/4 of the way down. Isn't a huge issue, just letting you know that part wasn't working as intended for myself. I'll try relaunching the browser, try on chrome, and try on my (vista) laptop see if it happens in any of those and report back. Otherwise, a bloody brilliant update!
1337272627
Mr G
KS Backer
Good update, Riley. Panning works well and is a great addition. Revisions to the toolbar seem sensible and useful, while retaining the agnosticism that is serving Roll20 so well. Thanks!
1337273471
Ezra
KS Backer
Panning is very jumpy for me (the map kind of stutters around when I pan). I tried in Firefox and Chrome and it is worse in Firefox. Anyone else seeing this?
Just been testing out the formatting box issue I had - seems as though it's ONLY on Firefox on my Win7 PC - Chrome was fine, Firefox and Chrome on the Vista Laptop were both working fine too. I tested the new panning on the laptop's touchpad as well while I was there - and it was very choppy and jumpy, sometimes not panning at all until you release the pad button and then snapping to the new position and sometimes rubberbanding. For me though, it was Chrome that seemed a little worse on both PC and Laptop, not by much but more noticeable on laptop. It may just be the case that the laptop hasn't been as responsive since the child managed to knock it off the table and so isn't as good with the panning than my PC is.
Pan was a little bit jittery for me, but only sometimes, and not with any logical frequency. That being said, it was nothing serious. I also love the little "toss" effect when you release the mouse button while still panning. I got a chuckle when I tested drawing at different zoom levels. Item appeared in the wrong spot, and a second later jumped across the screen to where it belonged :) New turn tracker worked fabulous in my quick test. It's amazing how much work can go into something that at a cursory glance appears unchanged. Huzzah for Ctrl+U for adding groups though! ALSO I didn't see it mentioned anywhere, but thumbnails for my map pages! Yay! Thanks Riley. Great job. My player's are going to be excited discovering all the new fixes and features at tomorrow's game.
1337279306
Ezra
KS Backer
ALSO I didn't see it mentioned anywhere, but thumbnails for my map pages! Yay! I didn't even notice when I tested things out because I didn't switch pages. But that's awesome!
ALSO I didn't see it mentioned anywhere, but thumbnails for my map pages! Yay! I forgot I even fixed that bug...
ALSO I didn't see it mentioned anywhere, but thumbnails for my map pages! Yay! I forgot I even fixed that bug... That means you need to quit living in front of your keyboard and take a nap :)
1337288809
Ross
KS Backer
Fantastic! The changes to the turn tracker, especially, are spot on. Panning was a little jittery for me but works. Hurrah for map thumbnails! Thanks!!
Panning is very jumpy for me (the map kind of stutters around when I pan). I tried in Firefox and Chrome and it is worse in Firefox. Anyone else seeing this? As I said, this is a very "alpha" feature, so it still needs to be optimized. That being said, it would be useful to know the general specs of your computer (processor speed and RAM, at least.) I know that panning pegs my Macbook's CPU but is smooth...but then again just regularly scrolling around does that too (it's pretty intensive to re-draw all those different layers as you move the screen around). I'm also curious, are you able to smoothly scroll using the scroll bars (as in, slowly scroll them around just like you are "panning" in one direction at a time, as opposed to jerky scrolling using something like a scroll wheel)?
Working on my game tonight I enjoyed having these features. I too had issues with text formatting (long text box). I did notice some issues with gaining control of tokens to edit after I had sent them to the GM layer. I could get one or two but not all. Log out and back in seemed to correct it. Could also been timing (server load?) as this was @ 9-10 Central time. Looks good, now to coordinate the time for a game!
1337344473
Ezra
KS Backer
As I said, this is a very "alpha" feature, so it still needs to be optimized. That being said, it would be useful to know the general specs of your computer (processor speed and RAM, at least.) I know that panning pegs my Macbook's CPU but is smooth...but then again just regularly scrolling around does that too (it's pretty intensive to re-draw all those different layers as you move the screen around). I'm also curious, are you able to smoothly scroll using the scroll bars (as in, slowly scroll them around just like you are "panning" in one direction at a time, as opposed to jerky scrolling using something like a scroll wheel)? Panning around with the scroll bars is smooth as butter, and messing around with it for a while I managed to get one of my CPUs to 38%. I also remembered that my mouse does have the middle click function that enters into a pan mode and I saw similar performance there. (I'm not a fan of that mouse pan mode though because it's tough to click my mouse wheel, I much prefer to use the right click drag.) I've got a Core i5 2.6 GHz laptop, dual core, with 4 GB of memory. I don't think it's a performance issue because it doesn't look like the jerking around is trying to catch up with the mouse, sometimes it is orthogonal to the direction I'm panning. So it seems like there is a bug in there somewhere, or maybe there is some kind of lag issue with the current mouse position? Anyway, it basically works right now, so thank you! Hopefully this helps you figure out what the culprit might be.
Oh, yeah, that doesn't sound like a performance issue. I guess I did not understand what sort of problem you were having. :-)
Windows 7-64bit Core i5 2500K with 8GB ram & GeForce 5500Ti I was watching my cores while I was panning around on one of my larger maps tonight. At idle all 4 cores bump around 4-6% Once I started panning I watched them all jump anywhere from 25% to 55% I noticed no real change in ram usage (maybe 5Mb, but that doesn't count) Scrolling stayed smooth for me this time however. I'll test again in a couple hours when I play, since I'll be using my laptop then, so it could be different)
Well, if you'd like to take your grunty CPUs for a run, stretch their legs and test their wind, try panning when we have dynamic lighting, line-of-sight blocking, and an extra couple of graphics layers.
Heh... gods below, If my battle-scarred laptop is chugging on scrolling, the damn thing might explode when those updates hit!
Windows 7-64bit Core i5 2500K with 8GB ram & GeForce 5500Ti I was watching my cores while I was panning around on one of my larger maps tonight. At idle all 4 cores bump around 4-6% Once I started panning I watched them all jump anywhere from 25% to 55% I noticed no real change in ram usage (maybe 5Mb, but that doesn't count) Scrolling stayed smooth for me this time however. I'll test again in a couple hours when I play, since I'll be using my laptop then, so it could be different) Do you see similar CPU usage when just scrolling around using the scroll bars? (Again, basically smoothly scrolling like you would be if you were panning...)
Do you see similar CPU usage when just scrolling around using the scroll bars? (Again, basically smoothly scrolling like you would be if you were panning...) Just tried it out. Cpu spikes up almost identically using the bars, or the pan tool. Last night on my laptop I noticed that panning using right click was much more erratic and jittery ( it was like I had been chugging nonstop espressos for the past hour ) I actually had to abandon it and just scroll using my mouse wheel because I couldn't get to any specific spot with any accuracy. I also noticed that the jitter is much more pronounced the more diagonal my scroll is. It seems to behave more if I stick more or less to a single direction. You can see what I'm talking about here: <a href="http://youtu.be/KqgFdLrnXeI" rel="nofollow">http://youtu.be/KqgFdLrnXeI</a>
Yeah, it definitely needs some work :-). But that's what I'm seeing as far as CPU usage as well. So really it seems the high CPU usage isn't due to the panning, its just the scrolling itself. But there is definitely a bug in the panning that is causing the "jittering".
Nice changes to the turn tracker. My wishlist for further changes (ordered): (1) More (optional) columns, having a small "add column" button at the top. Sometimes I want some more information than just name and initiative, e.g. "left hand"/"right hand" for a token that is in there twice. Or just a cheap way to have some values directly available without looking them up in the character sheet. Or to "mark off" something, or count down some status effect, or... (2) Have the initiative field default to nothing instead of "0". (3) Keep the order and move the green marker instead of the current reordering. (4) Have text in the initiative fields display in a smaller font if it is longer than about 5 characters. (5) A "clear column" button for each column. (Nice to have) (6) A "sort by column" button for each column. (Nice to have) And please move the "clear" button to the left, away from the "next" button.
Yeah, it definitely needs some work :-). But that's what I'm seeing as far as CPU usage as well. So really it seems the high CPU usage isn't due to the panning, its just the scrolling itself. But there is definitely a bug in the panning that is causing the "jittering". I'm not sure what's going on, but the last time I tried it, it scrolled smooth, so I suspect that there's something going on server side (server load perhaps?) At any rate. the jitter seems intermittent and random. I'll try and keep track of date & time when I encounter it.
1337604470
Ezra
KS Backer
You can see what I'm talking about here: <a href="http://youtu.be/KqgFdLrnXeI" rel="nofollow">http://youtu.be/KqgFdLrnXeI</a> Awesome, thanks for the video, that's exactly what I'm seeing as well.
I'm not sure what's going on, but the last time I tried it, it scrolled smooth, so I suspect that there's something going on server side (server load perhaps?) At any rate. the jitter seems intermittent and random. I'll try and keep track of date & time when I encounter it. It wouldn't have anything to do with the server, it's all client-side stuff. I think it's mostly just that my implementation is decent, but has a lot of glaring issues :-)
Tried out the new turn-tracker yesterday and it works far better then before. Good work Riley. Can´t wait to see what comes next.