document tracks the passage of time for events that are actually
played through the campaign (or close).
The violet flame atop the town of
Torch suddenly went out. The town's crucial blacksmithing economy
is threatened by this.
Torch's council member Konir
Blaine disappears. The town is locked down with guards patrolling
the streets and making sure that nobody leaves or enters the town
without permission. A bounty is issued for any information or
Torch's Ropefist gang shows up
with an arrest warrant accusing five persons (our PCs) of
murdering Konir Blaine. The thugs use force to apprehend the PCs.
They are taken to the town hall for interrogation by the town
Torch's council does not declare
the PCs guilty, but order them to go to the Black Hill Caves below
Torch in search for any clues about Konir. Dolga, a councilor,
reveals that she knew that Konir went to these caves.
In the caves, the PCs encounter
several cave creatures including a band of skulks. They also find
a big sturdy metal door leading to somewhere unknown. They strike
a bargain and the skulks tell them that a band of humans went
through the door earlier, and that they were able to pickpocket a
journal, which belonged to Konir.
Back in Torch, the PCs present
Konir's journal as evidence to clear their names. Then they went
to do some personal errands, including investigating more of the
false accusation, visiting Konir's home, and learning of strange
headaches happening in Torch's citizens.
The PCs continue their
investigations in Torch, also learning of occasional tremors
shaking the town and of rumors that a woman with violet hair was
seen near the caves.
Garmeth invites them to Silverdisk
Hall as an act of apology for causing the false arrest on the PCs,
but once there, the PCs steal some papers from Garmeth speaking of
a secret warehouse that needed to be protected, and also of other
remarks regarding Torch's recent problems.
The PCs go to the warehouse and
forcibly enter it. Inside, they discover a bunch of Ropefist
gangmembers. They fight them and also manage to capture Garmeth.
They also discover a big strange device that was making some
They interrogate Garmeth in the
presence of Dolga, who admits that he framed the PCs so he could
“close the case” on Konir's disappearance and thus nobody
would bother with descending to the Black Hill caves. He further
admitted that on Calistril 4, a woman with violet hair offered him
a deal to hide a big strange device in his warehouse, and then she
went to the caves.
The big device was inspected and
the PCs found that it was being used to channel some kind of
energy to the distant settlement of Scrapwall.
The PCs prepare to go once again
to the Black Hill Caves, this time equipped to go beyond the metal
door. Once through, they discovered a bizarre, alien place: a
dungeon made of metal walls (actually, the ruins of a crashed
starship from outer space) with a big room with lots of desert
sand. They fought some undead and tentacled creatures in such
“desert” room. Then, further inside the metal dungeon, they
found several holograms that spoke of the moments before the crash
of the spaceship.
Deeper inside the starship ruins,
the PCs enter a “science deck” where they found several
strange experiments. They also found a small band of Lucky
Bastards low-ranking members who went inside the starship ruins
before them, but were decimated by powerful robots. Two of them
survived. The PCs rescued them and a ghostly woman named Zellara,
who was with the Lucky Bastards, explained several things and
The PCs continued to other rooms
where they found Konir. They destroyed the robots holding Konir
and took him back to Torch.
Back in Torch with a disabled
Konir, the PCs take him to Joram for healing. Meanwhile, the
captain of Torch's guards captures a ratfolk who was sneaking into
Garmeth's warehouse, but died. The PCs interrogate the ratfolk
corpse with magic and learn more of the woman with violet hair.
Finally, a small yet damaging earthquake struck Torch (apparently
related to the tremors that have been happening before) and the
violet flame shined again for a few minutes.
The PCs, now called the Torch
Bearers, prepare for a deeper exploration of the ruins. The ghost
Zellara appears again to impart some advice and prophecies.
They reach an “engineering deck”
and battle many orcs and ratfolk scavengers from Scrapwall. They
also fight some robots. Then, they encounter the woman with violet
hair, who was an android named Meyanda. An intense battle ensued
and the PCs cornered her.
In exchange for letting her flee
alive, Meyanda told the PCs a lot of information about her mission
in Torch to steal the starship reactor's energy and channel it to
Scrapwall, where her boss, a supposed demigod called Hellion,
wants to power a secret weapon capable of conquering Starfall and