This document tracks the passage of time for events that are actually played through the campaign (or close). Date Event 4711 Calistril, 8 The violet flame atop the town of Torch suddenly went out. The town's crucial blacksmithing economy is threatened by this. Calistril, 14 Torch's council member Konir Blaine disappears. The town is locked down with guards patrolling the streets and making sure that nobody leaves or enters the town without permission. A bounty is issued for any information or suspects. Calistril, 16 Torch's Ropefist gang shows up with an arrest warrant accusing five persons (our PCs) of murdering Konir Blaine. The thugs use force to apprehend the PCs. They are taken to the town hall for interrogation by the town council. Calistril, 17 Torch's council does not declare the PCs guilty, but order them to go to the Black Hill Caves below Torch in search for any clues about Konir. Dolga, a councilor, reveals that she knew that Konir went to these caves. Silveron, a merchant friend of Konir, accompanies the PCs to the cave entrance and asks some questions to them. In the caves, the PCs encounter several cave creatures including a band of skulks. They also find a big sturdy metal door leading to somewhere unknown. They strike a bargain and the skulks tell them that a band of humans went through the door earlier, and that they were able to pickpocket a journal, which belonged to Konir. Back in Torch, the PCs present Konir's journal as evidence to clear their names. Then they went to do some personal errands, including investigating more of the false accusation, visiting Konir's home (finding Valaris and a malfunctioning maintenance robot), and learning of strange headaches happening in Torch's citizens. They also learn that Valaris has been having strange dreams. Calistril, 21 The PCs continue their investigations in Torch, also learning of occasional tremors shaking the town and of rumors that a woman with violet hair was seen near the caves. Garmeth of the Ropefists invites them to Silverdisk Hall as an act of apology for causing the false arrest on the PCs, but once there, the PCs steal some papers from Garmeth speaking of a secret warehouse that needed to be protected, and also of other remarks regarding Torch's recent problems, incriminating Garmeth. The PCs go to the warehouse and forcibly enter it. Inside, they discover a bunch of Ropefist gangmembers. They fight them in a violent battle where Eladrion, Clarence, and Gorim’s robot almost died, but they manage to capture Garmeth. They also discover a big strange device that was making some bizarre noises. This could be the cause of strange headaches as Eladrion immediatelly got a strong headache. They interrogate Garmeth in the presence of Dolga, who admits that he framed the PCs so he could “close the case” on Konir's disappearance and thus nobody would bother with descending to the Black Hill caves. He further admitted that on Calistril 4, a woman with violet hair offered him a deal to hide a big strange device in his warehouse, and then she went to the caves. The big device was inspected and the PCs found that it was being used to channel some kind of energy to the distant settlement of Scrapwall. Calistril, 22 The PCs prepare to go once again to the Black Hill Caves, this time equipped to go beyond the metal door. Once through, they discovered a bizarre, alien place: a dungeon made of metal walls (actually, the ruins of a crashed starship from outer space) with a big room with lots of desert sand. They fought some undead and tentacled creatures in such “desert” room. Then, further inside the metal dungeon, they found several holograms that spoke of the moments before the crash of the spaceship. Deeper inside the starship ruins, the PCs enter a “science deck” where they found several strange experiments. They also found a small band of Lucky Bastards low-ranking members who went inside the starship ruins before them, but were decimated by powerful robots. Two of them survived. The PCs rescued them and a ghostly woman named Zellara, who was with the Lucky Bastards, explained several things and aided them. The PCs continued to other rooms where they found Konir. They destroyed the robots holding Konir and took him back to Torch. Back in Torch with a disabled Konir, the PCs take him to Joram for healing, who removed the damage that some nanites caused to Konir. Meanwhile, the captain of Torch's guards captures a ratfolk who was sneaking into Garmeth's warehouse, but died. The PCs interrogate the ratfolk corpse with magic and learn more of the woman with violet hair. Finally, a small yet damaging earthquake struck Torch (apparently related to the tremors that have been happening before) and the violet flame shined again for a few minutes. Calistril, 23 The PCs, now called the Torch Bearers, prepare for a deeper exploration of the ruins. The ghost Zellara appears again to impart some advice and prophecies. They reach an “engineering deck” and battle many orcs and ratfolk scavengers from Scrapwall. They also fight some robots. Then, they encounter the woman with violet hair, who was an android named Meyanda. An intense battle ensued and the PCs cornered her. In exchange for letting her flee alive, Meyanda told the PCs a lot of information about her mission in Torch to steal the starship reactor's energy and channel it to Scrapwall, where her boss, a supposed demigod called Hellion, wants to power a secret weapon capable of conquering Starfall and Numeria. With Meyanda gone, the PCs stabilized the reactor under Torch and the tremors stopped and the violet flame (an exhaust of the reactor) was shinning again. Calistril 23 The PCs are now celebrated as “Saviors of Torch” for restoring the flame and dealing with other problems. Torch begins the road to its economic recovery. Meanwhile, the PCs go after personal errands, which include escorting Silveron to the ruins, investigating more of Valaris’ dreams and Konir’s afflictions, dealing with strange occurrences with Clarence’s heirloom sword, and witnessing the trial of Garmeth. The PCs sit down with the council to prepare plans for strengthening Torch’s defenses and seeking to thwart any menace from Scrapwall before it’s too late. However, the Technic League pays a visit to Torch for collecting taxes. The League agents also say that they heard “rumors” of starship ruins below Torch. The agent lieutenant threatens Torch’s council to never withhold that kind of information again or else the Technic League will capture Torch and the council. Pharast 4 The PCs join Konir, Valaris, and Silveron on their route to Scrapwall to investigate the threat that is Hellion. But while camping in a cave on their route, Silveron reveals himself to be a Technic League agent and brings more agents, who together ambush the PCs, wanting to capture Konir and Valaris. Silveron also tells that Konir was an ex-agent of the Technic League, who tried to kill captain Garthone in Starfall and stole some “property” from the captain: the woman Valaris. Konir uses a scroll to teleport Valaris away and the PCs invent a plan to escape the cave and the League agents. Later, the PCs confront Konir and he admits what Silveron said. But he also tells that Valaris is really an android very important to the Technic League and that is why they are hunting them. Konir defected from the League because they were very cruel, including to Valaris, and he wanted to start a new life. Pharast 7 The PCs and Konir rush towards the fort “Aldronard’s Grave”, where Valaris was teleported to. But they find the fort under attack by the “Smilers” gang from Scrapwall. The PCs help the Sarenite priests in the fort and they vanquish the Smilers. Hours later, the rest of the Sarenites arrive from Chesed. One of them speaks of a rumor that a “group of Iomedaean followers are looking for ways to resurrect the god Aroden, searching for clues in Numeria”. Among these Sarenites was captain Marlow of the Lucky Bastards, who reunited with Zellara to speak more about events in Numeria. Pharast 8 The PCs, Konir, and Valaris arrive to Scrapwall, where they meet Steel Hawk gangmember Sevroth. They learn about the gangs of Scrapwall, the Ladies of Rust, and that Meyanda sent a messenger to Sevroth telling to expect the PCs and to tell that they should seek Cherai. After fighting with several gangs and watching their backs, the PCs meet gang leader Redtooth, who is interested in the PCs’ efforts to investigate and thwart Hellion. Redtooth explains more about Hellion, its menace to Numeria, and the situation in Scrapwall. Then the PCs take refuge (after fighting a guardian golem) in a chapel of Brigh managed by Divanya, who is an ex-lover of Joram. She talks too about Scrapwall and about efforts to combat the Technic League. Konir and Valaris decide to hide in the chapel. Pharast 9 The PCs take action to undermine the reign of Hellion and its cohorts, the Ladies of Rust. They start to amass forces by recruiting the Steel Hawks gang, after they recovered the Steel Hawks base from a Smiler known as Birdfood. Unfortunately, the base was set on fire but the Steel Hawks joined the PCs anyway. Pharast 10 Next, the PCs decide to make an alliance with the Steel Hawks and Redtooth’s Raiders, to defeat the Smilers gang and rob Hellion of an ally. While they prepare, Kulgara (leader of the Ladies of Rust) and Hellion address the Scrapwall crowd to promise that they will conquer Torch and seize the spaceship ruins there. Zellara manifests to Eladrion again and gives him a mission: to use a magical gem to capture magic from Hellion, and deliver the charged gem to Zellara. Pharast 12 The day of the ambush comes and the PCs’ alliance storms the Smilers base. Inside, the PCs rescue Whiskfiss (brother of Redtooth and friend of Cherai) and battle the necromancer Marrow (leader of the Smilers). She taunts Eladrion to abandon Pharasma and join the evil deity Urgathoa, but was killed. Eladrion consecrates the place and melts an altar of Urgathoa. After the successful skirmish, the alliance makes plans for more sabotages against Hellion. A rescued Whiskfiss also speaks of Cherai and where he might be found. But before taking next steps, the PCs go to nearby Chesed to trade goods and investigate more things. They learn that there is an anti-Technic-League group there, but their leader, Velesk Bindergorp, is missing. Pharast 18 Returning from Chesed at night, the PCs are ambushed at Divanya’s chapel. League agents and Red Mantis assassins attack them in a bloody battle that kills Clarence. When the surviving PCs win, they interrogate an agent and discover that they abducted Konir and rendered Valaris comatose, but Divanya escaped with Valaris away to safety. The PCs seek the two women and confirm that Valaris was comatose. Having to push forward, the PCs seek to resurrect Clarence, who had interesting encounters in the afterlife at Pharasma’s plane. Then they begin searching for Cherai, finding him near the wreck of a smaller starship in Scrapwall. Cherai was found to be a choker follower of Zon-Kuthon. They recover a lost item for Cherai in the haunted wreck, where they also learn more of the fate of the starships. Then Cherai delivers info in exchange for the lost item, telling more of Hellion, he Ladies of Rust, and how to sneak into their base. Pharast 19 The next day, the PCs vanquish a manticore that was terrorizing Scrapwall and in that way they earn more reputation, necessary for gathering allies. They continue with another step in their plan: to blow up a big metal dish (a satellite) that Hellion uses for something. The PCs go into the satellite building along with Whiskfiss and some explosives that Redtooth once recovered from the starship wreckage. There, Hellion’s demonic image appears in a crystal panel and taunts them. Further in the satellite building, they find the rotting corpses of a former choker gang, and also witness a black, flying creature with tentacles pointing to the sky, as if doing a ritual towards the stars. The creature probes the minds of the PCs, saying that it “was a servant of the ancient gods”, and flies away. The PCs then finish blowing up the satellite. Pharast 20 After gathering allies and sabotaging, the PCs plan an assault on Hellion’s base. They capture some ex-Smilers and send them disguised to Scrapwall’s arena so Hellion’s cohorts believe they are the PCs. Meanwhile, the PCs sneak into the underground base via a tunnel told by Cherai. The assault begins and orcs in the base sound an alarm. Hellion appears in monitors to aid the orcs while Nalakai (an official of the Ladies of Rust gang) joins the battle but is killed. Eladrion was able to absorb one of Hellion’s spell with the amulet that Zellara gave him. More orcs set up an ambush in the base’s lower levels. The Ladies of Rust leader, Kulgara, almost kills Eladrion in a bloody battle, but she is killed thanks to careful planning. The PCs find and rescue the imprisoned Saruk, a choker friend of Cherai, who tells them more info on the true nature of Hellion. He is set free and he warns Redtooth to attack the arena and kill Helskarg, another official of the Ladies of Rust. The PCs find an important computer room which they destroy, as instructed by Saruk. Draigs (another official of the Ladies of Rust) comes to protect the room but is killed. They reach Hellion's lair and fight a big scorpion-like robot while Hellion appears in monitors to cast spells and also inhabits the robot occasionally. The PCs attack swiftly and with full power, destroying the monitors and the robot. A big explosion follows while Hellion screams something about his father being the true master of the Technic League. He also says that he has a sister named Casandra. The PCs leave Hellion's base and find the Ladies of Rust gang fleeing and dissolving. They bid farewell to Redtooth and Sevroth, who pledge troops if the PCs ever attack the Technic League. Divanya joins the PCs on their way back to Torch, taking a comatose Valaris on a small wagon with them. Gorim’s robot sees Valaris and recognizes her as “Cassandra’s sister”. Zellara also appears and takes from Eladrion the amulet imbued with Hellion’s magic. They all witness the Ghost Wolves tribe in the distance, who hates the Technic League. Pharast 23 They finally reach Torch, now busier thanks to the reignited flame. Divanya joins Joram, exchanging expressions of affection. Valaris is taken by Joram for examination. The PCs are recognized again as the saviors, and see Garmeth forced to labor around the flame. Captain Marlow of the Lucky Bastards tells the PCs to meet him in to talk about hiring the mercenaries. They reunite with Dolga, tell the truth of Konir and Valaris, debrief everything about Scrapwall, and schedule another reunion where they would talk about next steps.