This
document tracks the passage of time for events that are actually
played through the campaign (or close).
Date
Event
4711
Calistril, 8
The violet flame atop the town of
Torch suddenly went out. The town's crucial blacksmithing economy
is threatened by this.
Calistril, 14
Torch's council member Konir
Blaine disappears. The town is locked down with guards patrolling
the streets and making sure that nobody leaves or enters the town
without permission. A bounty is issued for any information or
suspects.
Calistril, 16
Torch's Ropefist gang shows up
with an arrest warrant accusing five persons (our PCs) of
murdering Konir Blaine. The thugs use force to apprehend the PCs.
They are taken to the town hall for interrogation by the town
council.
Calistril, 17
Torch's council does not declare
the PCs guilty, but order them to go to the Black Hill Caves below
Torch in search for any clues about Konir. Dolga, a councilor,
reveals that she knew that Konir went to these caves. Silveron, a
merchant friend of Konir, accompanies the PCs to the cave entrance
and asks some questions to them.
In the caves, the PCs encounter
several cave creatures including a band of skulks. They also find
a big sturdy metal door leading to somewhere unknown. They strike
a bargain and the skulks tell them that a band of humans went
through the door earlier, and that they were able to pickpocket a
journal, which belonged to Konir.
Back in Torch, the PCs present
Konir's journal as evidence to clear their names. Then they went
to do some personal errands, including investigating more of the
false accusation, visiting Konir's home (finding Valaris and a
malfunctioning maintenance robot), and learning of strange
headaches happening in Torch's citizens. They also learn that
Valaris has been having strange dreams.
Calistril, 21
The PCs continue their
investigations in Torch, also learning of occasional tremors
shaking the town and of rumors that a woman with violet hair was
seen near the caves.
Garmeth of the Ropefists invites
them to Silverdisk Hall as an act of apology for causing the false
arrest on the PCs, but once there, the PCs steal some papers from
Garmeth speaking of a secret warehouse that needed to be
protected, and also of other remarks regarding Torch's recent
problems, incriminating Garmeth.
The PCs go to the warehouse and
forcibly enter it. Inside, they discover a bunch of Ropefist
gangmembers. They fight them in a violent battle where Eladrion,
Clarence, and Gorim’s robot almost died, but they manage to
capture Garmeth. They also discover a big strange device that was
making some bizarre noises. This could be the cause of strange
headaches as Eladrion immediatelly got a strong headache.
They interrogate Garmeth in the
presence of Dolga, who admits that he framed the PCs so he could
“close the case” on Konir's disappearance and thus nobody
would bother with descending to the Black Hill caves. He further
admitted that on Calistril 4, a woman with violet hair offered him
a deal to hide a big strange device in his warehouse, and then she
went to the caves.
The big device was inspected and
the PCs found that it was being used to channel some kind of
energy to the distant settlement of Scrapwall.
Calistril, 22
The PCs prepare to go once again
to the Black Hill Caves, this time equipped to go beyond the metal
door. Once through, they discovered a bizarre, alien place: a
dungeon made of metal walls (actually, the ruins of a crashed
starship from outer space) with a big room with lots of desert
sand. They fought some undead and tentacled creatures in such
“desert” room. Then, further inside the metal dungeon, they
found several holograms that spoke of the moments before the crash
of the spaceship.
Deeper inside the starship ruins,
the PCs enter a “science deck” where they found several
strange experiments. They also found a small band of Lucky
Bastards low-ranking members who went inside the starship ruins
before them, but were decimated by powerful robots. Two of them
survived. The PCs rescued them and a ghostly woman named Zellara,
who was with the Lucky Bastards, explained several things and
aided them.
The PCs continued to other rooms
where they found Konir. They destroyed the robots holding Konir
and took him back to Torch.
Back in Torch with a disabled
Konir, the PCs take him to Joram for healing, who removed the
damage that some nanites caused to Konir. Meanwhile, the captain
of Torch's guards captures a ratfolk who was sneaking into
Garmeth's warehouse, but died. The PCs interrogate the ratfolk
corpse with magic and learn more of the woman with violet hair.
Finally, a small yet damaging earthquake struck Torch (apparently
related to the tremors that have been happening before) and the
violet flame shined again for a few minutes.
Calistril, 23
The PCs, now called the Torch
Bearers, prepare for a deeper exploration of the ruins. The ghost
Zellara appears again to impart some advice and prophecies.
They reach an “engineering deck”
and battle many orcs and ratfolk scavengers from Scrapwall. They
also fight some robots. Then, they encounter the woman with violet
hair, who was an android named Meyanda. An intense battle ensued
and the PCs cornered her.
In exchange for letting her flee
alive, Meyanda told the PCs a lot of information about her mission
in Torch to steal the starship reactor's energy and channel it to
Scrapwall, where her boss, a supposed demigod called Hellion,
wants to power a secret weapon capable of conquering Starfall and
Numeria.
With Meyanda gone, the PCs
stabilized the reactor under Torch and the tremors stopped and the
violet flame (an exhaust of the reactor) was shinning again.
Calistril 23
The PCs are now celebrated as
“Saviors of Torch” for restoring the flame and dealing with
other problems. Torch begins the road to its economic recovery.
Meanwhile, the PCs go after personal errands, which include
escorting Silveron to the ruins, investigating more of Valaris’
dreams and Konir’s afflictions, dealing with strange occurrences
with Clarence’s heirloom sword, and witnessing the trial of
Garmeth.
The PCs sit down with the council
to prepare plans for strengthening Torch’s defenses and seeking
to thwart any menace from Scrapwall before it’s too late.
However, the Technic League pays a
visit to Torch for collecting taxes. The League agents also say
that they heard “rumors” of starship ruins below Torch. The
agent lieutenant threatens Torch’s council to never withhold
that kind of information again or else the Technic League will
capture Torch and the council.
Pharast 4
The PCs join Konir, Valaris, and
Silveron on their route to Scrapwall to investigate the threat
that is Hellion. But while camping in a cave on their route,
Silveron reveals himself to be a Technic League agent and brings
more agents, who together ambush the PCs, wanting to capture Konir
and Valaris. Silveron also tells that Konir was an ex-agent of the
Technic League, who tried to kill captain Garthone in Starfall and
stole some “property” from the captain: the woman Valaris.
Konir uses a scroll to teleport
Valaris away and the PCs invent a plan to escape the cave and the
League agents. Later, the PCs confront Konir and he admits what
Silveron said. But he also tells that Valaris is really an android
very important to the Technic League and that is why they are
hunting them. Konir defected from the League because they were
very cruel, including to Valaris, and he wanted to start a new
life.
Pharast 7
The PCs and Konir rush towards the
fort “Aldronard’s Grave”, where Valaris was teleported to.
But they find the fort under attack by the “Smilers” gang from
Scrapwall. The PCs help the Sarenite priests in the fort and they
vanquish the Smilers.
Hours later, the rest of the
Sarenites arrive from Chesed. One of them speaks of a rumor that a
“group of Iomedaean followers are looking for ways to resurrect
the god Aroden, searching for clues in Numeria”.
Among these Sarenites was captain
Marlow of the Lucky Bastards, who reunited with Zellara to speak
more about events in Numeria.
Pharast 8
The PCs, Konir, and Valaris arrive
to Scrapwall, where they meet Steel Hawk gangmember Sevroth. They
learn about the gangs of Scrapwall, the Ladies of Rust, and that
Meyanda sent a messenger to Sevroth telling to expect the PCs and
to tell that they should seek Cherai.
After fighting with several gangs
and watching their backs, the PCs meet gang leader Redtooth, who
is interested in the PCs’ efforts to investigate and thwart
Hellion. Redtooth explains more about Hellion, its menace to
Numeria, and the situation in Scrapwall.
Then the PCs take refuge (after
fighting a guardian golem) in a chapel of Brigh managed by
Divanya, who is an ex-lover of Joram. She talks too about
Scrapwall and about efforts to combat the Technic League. Konir
and Valaris decide to hide in the chapel.
Pharast 9
The PCs take action to undermine
the reign of Hellion and its cohorts, the Ladies of Rust. They
start to amass forces by recruiting the Steel Hawks gang, after
they recovered the Steel Hawks base from a Smiler known as
Birdfood. Unfortunately, the base was set on fire but the Steel
Hawks joined the PCs anyway.
Pharast 10
Next, the PCs decide to make an
alliance with the Steel Hawks and Redtooth’s Raiders, to defeat
the Smilers gang and rob Hellion of an ally. While they prepare,
Kulgara (leader of the Ladies of Rust) and Hellion address the
Scrapwall crowd to promise that they will conquer Torch and seize
the spaceship ruins there.
Zellara manifests to Eladrion
again and gives him a mission: to use a magical gem to capture
magic from Hellion, and deliver the charged gem to Zellara.
Pharast 12
The day of the ambush comes and
the PCs’ alliance storms the Smilers base. Inside, the PCs
rescue Whiskfiss (brother of Redtooth and friend of Cherai) and
battle the necromancer Marrow (leader of the Smilers). She taunts
Eladrion to abandon Pharasma and join the evil deity Urgathoa, but
was killed. Eladrion consecrates the place and melts an altar of
Urgathoa.
After the successful skirmish, the
alliance makes plans for more sabotages against Hellion. A rescued
Whiskfiss also speaks of Cherai and where he might be found.
But before taking next steps, the
PCs go to nearby Chesed to trade goods and investigate more
things. They learn that there is an anti-Technic-League group
there, but their leader, Velesk Bindergorp, is missing.
Pharast 18
Returning from Chesed at night,
the PCs are ambushed at Divanya’s chapel. League agents and Red
Mantis assassins attack them in a bloody battle that kills
Clarence. When the surviving PCs win, they interrogate an agent
and discover that they abducted Konir and rendered Valaris
comatose, but Divanya escaped with Valaris away to safety.
The PCs seek the two women and
confirm that Valaris was comatose.
Having to push forward, the PCs
seek to resurrect Clarence, who had interesting encounters in the
afterlife at Pharasma’s plane. Then they begin searching for
Cherai, finding him near the wreck of a smaller starship in
Scrapwall. Cherai was found to be a choker follower of Zon-Kuthon.
They recover a lost item for Cherai in the haunted wreck, where
they also learn more of the fate of the starships. Then Cherai
delivers info in exchange for the lost item, telling more of
Hellion, he Ladies of Rust, and how to sneak into their base.
Pharast 19
The next day, the PCs vanquish a
manticore that was terrorizing Scrapwall and in that way they earn
more reputation, necessary for gathering allies.
They continue with another step in
their plan: to blow up a big metal dish (a satellite) that Hellion
uses for something. The PCs go into the satellite building along
with Whiskfiss and some explosives that Redtooth once recovered
from the starship wreckage. There, Hellion’s demonic image
appears in a crystal panel and taunts them.
Further in the satellite building,
they find the rotting corpses of a former choker gang, and also
witness a black, flying creature with tentacles pointing to the
sky, as if doing a ritual towards the stars. The creature probes
the minds of the PCs, saying that it “was a servant of the
ancient gods”, and flies away.
The PCs then finish blowing up the
satellite.
Pharast 20
After gathering allies and
sabotaging, the PCs plan an assault on Hellion’s base. They
capture some ex-Smilers and send them disguised to Scrapwall’s
arena so Hellion’s cohorts believe they are the PCs. Meanwhile,
the PCs sneak into the underground base via a tunnel told by
Cherai.
The assault begins and orcs in the
base sound an alarm. Hellion appears in monitors to aid the orcs
while Nalakai (an official of the Ladies of Rust gang) joins the
battle but is killed.
Eladrion was able to absorb one of
Hellion’s spell with the amulet that Zellara gave him.
More orcs set up an ambush in the
base’s lower levels. The Ladies of Rust leader, Kulgara, almost
kills Eladrion in a bloody battle, but she is killed thanks to
careful planning.
The PCs find and rescue the
imprisoned Saruk, a choker friend of Cherai, who tells them more
info on the true nature of Hellion. He is set free and he warns
Redtooth to attack the arena and kill Helskarg, another official
of the Ladies of Rust.
The PCs find an important computer
room which they destroy, as instructed by Saruk. Draigs (another
official of the Ladies of Rust) comes to protect the room but is
killed.
They reach Hellion's lair and
fight a big scorpion-like robot while Hellion appears in monitors
to cast spells and also inhabits the robot occasionally. The PCs
attack swiftly and with full power, destroying the monitors and
the robot. A big explosion follows while Hellion screams something
about his father being the true master of the Technic League. He
also says that he has a sister named Casandra.
The PCs leave Hellion's base and
find the Ladies of Rust gang fleeing and dissolving. They bid
farewell to Redtooth and Sevroth, who pledge troops if the PCs
ever attack the Technic League.
Divanya joins the PCs on their way
back to Torch, taking a comatose Valaris on a small wagon with
them. Gorim’s robot sees Valaris and recognizes her as
“Cassandra’s sister”.
Zellara also appears and takes
from Eladrion the amulet imbued with Hellion’s magic.
They all witness the Ghost Wolves
tribe in the distance, who hates the Technic League.
Pharast 23
They finally reach Torch, now
busier thanks to the reignited flame. Divanya joins Joram,
exchanging expressions of affection. Valaris is taken by Joram for
examination. The PCs are recognized again as the saviors, and see
Garmeth forced to labor around the flame.
Captain Marlow of the Lucky
Bastards tells the PCs to meet him in to talk about hiring the
mercenaries.
They reunite with Dolga, tell the
truth of Konir and Valaris, debrief everything about Scrapwall,
and schedule another reunion where they would talk about next
steps.