Thanks DXWarlock! Criterion possibilities: 1. An attribute would certainly be ideal, but hopefully it could be invisibly set and created in its default state by the script? I can't see the average user wanting to create and fill in an attribute for every creature? 2. A name prefix, like "NT-", for "no tint"? That could be easily set. As for the "see names" option, I have many of mine set manually. Would the script override these? For example, I don't mind the PCs seeing the goblins, or the big bad, but enemies that are hard to see or identify (shadows, gelatinous cubes, animated statues and armor), I leave the name off until the players are aware of their position and/or nature. Perhaps a third option besides "see/not see" would be "do not use this feature"?