DXWarlock said: Hmm, does it act that way with my script disabled, or only when its enabled? I cant seem to simulate that on my game or my test game. Hiya, tried to make a copy out of the game in pure frustration and then it worked.... I have no idea of why. Anyway it works fine with the copy! ( My guess is that I've been laborating with a lot of scripts lately and somehow managed to break the state object or something )