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Dynamic Lighting Night

1487053521

Edited 1487054030
I have a map that has multiple buildings on it, but i would like the entire map to have the same amount of dim light as this map happens at night. I want my players to be able to see basically everything outside of the buildings at a very dim light. Please help, I need an answer asap!!!
1487054185

Edited 1487054218
Andrew C
Marketplace Creator
Easy... put on the Dynamic Lighting layer some objects with the light settings of: - 400 0 - All players can see light That will result in a 400 unit circle of dim light that everyone can see, which sits statically on the map.
This is what the map looks like, could you be more specific?(the moon thing is something on the DL layer)
1487054651
Andrew C
Marketplace Creator
Put more than one around the map.  I'd suggest four or five more of them. Like this:
That..helps but it adds a weird uneven layered light look
1487055091

Edited 1487056365
Is there no way to just give the entire map a dim light almost like global lighting, but with characters seeing the map as dim light, and their sight is the light I give their tokens. more or less have everywhere on the outside of the buildings the same amount of dim light (no overlapping lines) no matter where you go global lighting makes all characters basically see forever and I don't want that
1487059667
Andrew C
Marketplace Creator
Not really
1487060403

Edited 1487060453
Andrew C
Marketplace Creator
Actually... easy work around. In you graphic editing program of choice, add a 40% opacity black layer above the map and upload it again OR create 40% opacity black layer file with png extension and put that in the map later. it should grey everything out a fair bit.
I will try that, thanks for the help
If you're fine with items in the token layer not being darkened, you can set a random existing token's aura to black (and visible to everyone), and set its range to a number big enough that it covers the entire map.
1487092560

Edited 1487092628
Corin S.
Sheet Author
Another possible solution, though time consuming, is many DL sources with a small light radius and a Start of Dim of 0, like in the hallways of the picture below: They could be placed in a streetlamp style, seeing as you have streets on your map.
thanks for the responses they are helping