
So these are my attempts thus far to make working versions of the 3.5 Tome of Battle maneuvers I have made at this point. These are the first macros I have ever made but they seem to work. I am sure these can be improved upon, I made them to speed up my turns a bit. I don't know how to add the crit/fumble confirmations without it coming up on every roll not just crit rolls. If someone knows how to fix this that would be helpful I just rolls a d20 + relevant modifiers. Moment of Perfect Mind: &{template:DnD35StdRoll} {{spellflag=true}} {{name= Moment of Perfect Mind}} {{School:=Diamond Mind(Counter)}} {{Level: = Initiator Level 1}} {{Casting Time:= 1 immediate action}} {{Range:= Personal}} {{Target:= Self}} {{check=Concentration check:}} {{checkroll= [[ 1d20 + [[ @{Concentration}]] ]]}} {{notes= You can use this maneuver any time you would be required to make a Will save. Make a Concentration check instead of the Will save and use the result of that check to determine the saves success. You must use this maneuver before you attempt the Will save. A result of a natural 1 on your Concentration check is not an automatic failure.}} Steel Wind: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Steel Wind }} {{School:=Iron Heart(Strike)}} {{Level: =Initiator Level 1}} {{Casting Time:= 1 standard action}} {{Range:= Melee Attack}} {{Target:= 2 creature}} {{Attack= [[ @{weapon1attackcalc} ]] }} {{Damage= [[ @{weapon1damage} ]] }} {{Attack 2= [[ @{weapon1attackcalc} ]] }} {{Damage 2= [[ @{weapon1damage} ]] }} {{notes=You swing your weapon in a broad, deadly arc, striking two foes with a single, mighty blow. Through a combination of sheer power and unmatched talent, you make an attack that injures multiple opponents. As you initiate this strike, you make two melee attacks, each against a different foe that you threaten. Resolve each attack separately. .}} Steely Strike: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Steely Strike}} {{School:=Iron Heart(Strike)}} {{Level: =Initiator Level 1}} {{Casting Time:= 1 standard action}} {{Range:= Melee Attack}} {{Target:= 1 creature}} {{Duration:= 1 Round}} {{Attack= [[ @{weapon1attackcalc} ]]+ 4 }} {{Damage= [[ @{weapon1damage} ]] }} {{notes=You make a single melee attack as part of this strike. You gain a **+4** bonus on the attack roll. All opponents other than the one you attacked gain a **+4** bonus on attack rolls against you for 1 round.}} Leading the Attack: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Leading the Attack}} {{School:=White Raven(Strike)}} {{Level: =Initiator Level 1}} {{Casting Time:= 1 standard action}} {{Range:= Melee Attack}} {{Target:= 1 creature}} {{Duration:= 1 Round}} {{Attack= [[ @{weapon1attackcalc} ]] }} {{Damage= [[ @{weapon1damage} ]] }} {{notes=As part of this maneuver, you make a single melee attack. If your attack is successful, your allies gain a **+4** morale bonus on attack rolls for 1 round against the creature you hit.}} Emerald Razor: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Emerald Razor }} {{School:=Diamond Mind(Strike)}} {{Level: =Initiator Level 2}} {{Casting Time:= 1 std action}} {{Range:= Melee Attack}} {{Target:= 1 creature}} {{Hit:= Touch AC}} {{Attack= [[ @{weapon1attackcalc} ]] }} {{Damage= [[ @{weapon1damage} ]] }} {{notes=As part of this maneuver, make a single melee attack against an opponent. This is a touch attack rather than a standard melee attack. If you hit, you deal normal melee damage.}} Punishing Stance: I didn't add a macro for this because you can add the +1d6 into the macro. Keep in mind you do have a -2 AC. Add " + [[ ?{Punishing Stance?|Yes, 1d6|No,0} ]] " after the weapon1attackcalc} ]]