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[3.5] ToB Manuever Macros

1487060834

Edited 1487060862
So these are my attempts thus far to make working versions of the 3.5 Tome of Battle maneuvers I have made at this point. These are the first macros I have ever made but they seem to work. I am sure these can be improved upon, I made them to speed up my turns a bit. I don't know how to add the crit/fumble confirmations without it coming up on every roll not just crit rolls. If someone knows how to fix this that would be helpful I just rolls a d20 + relevant modifiers. Moment of Perfect Mind: &{template:DnD35StdRoll} {{spellflag=true}} {{name= Moment of Perfect Mind}} {{School:=Diamond Mind(Counter)}} {{Level: = Initiator Level 1}} {{Casting Time:= 1 immediate action}} {{Range:= Personal}} {{Target:= Self}} {{check=Concentration check:}} {{checkroll= [[ 1d20 + [[ @{Concentration}]] ]]}} {{notes= You can use this maneuver any time you would be required to make a Will save. Make a Concentration check instead of the Will save and use the result of that check to determine the saves success. You must use this maneuver before you attempt the Will save. A result of a natural 1 on your Concentration check is not an automatic failure.}} Steel Wind: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Steel Wind }} {{School:=Iron Heart(Strike)}} {{Level: =Initiator Level 1}} {{Casting Time:= 1 standard action}} {{Range:= Melee Attack}} {{Target:= 2 creature}} {{Attack= [[ @{weapon1attackcalc} ]] }} {{Damage= [[ @{weapon1damage} ]] }} {{Attack 2= [[ @{weapon1attackcalc} ]] }} {{Damage 2= [[ @{weapon1damage} ]] }} {{notes=You swing your weapon in a broad, deadly arc, striking two foes with a single, mighty blow. Through a combination of sheer power and unmatched talent, you make an attack that injures multiple opponents. As you initiate this strike, you make two melee attacks, each against a different foe that you threaten. Resolve each attack separately. .}} Steely Strike: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Steely Strike}} {{School:=Iron Heart(Strike)}} {{Level: =Initiator Level 1}} {{Casting Time:= 1 standard action}} {{Range:= Melee Attack}} {{Target:= 1 creature}} {{Duration:= 1 Round}} {{Attack= [[ @{weapon1attackcalc} ]]+ 4 }} {{Damage= [[ @{weapon1damage} ]] }} {{notes=You make a single melee attack as part of this strike. You gain a **+4** bonus on the attack roll. All opponents other than the one you attacked gain a **+4** bonus on attack rolls against you for 1 round.}} Leading the Attack: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Leading the Attack}} {{School:=White Raven(Strike)}} {{Level: =Initiator Level 1}} {{Casting Time:= 1 standard action}} {{Range:= Melee Attack}} {{Target:= 1 creature}} {{Duration:= 1 Round}} {{Attack= [[ @{weapon1attackcalc} ]] }} {{Damage= [[ @{weapon1damage} ]] }} {{notes=As part of this maneuver, you make a single melee attack. If your attack is successful, your allies gain a **+4** morale bonus on attack rolls for 1 round against the creature you hit.}} Emerald Razor: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Emerald Razor }} {{School:=Diamond Mind(Strike)}} {{Level: =Initiator Level 2}} {{Casting Time:= 1 std action}} {{Range:= Melee Attack}} {{Target:= 1 creature}} {{Hit:= Touch AC}} {{Attack= [[ @{weapon1attackcalc} ]] }} {{Damage= [[ @{weapon1damage} ]] }} {{notes=As part of this maneuver, make a single melee attack against an opponent. This is a touch attack rather than a standard melee attack. If you hit, you deal normal melee damage.}} Punishing Stance: I didn't add a macro for this because you can add the +1d6 into the macro. Keep in mind you do have a -2 AC. Add " + [[ ?{Punishing Stance?|Yes, 1d6|No,0} ]] " after the weapon1attackcalc} ]]
1487084232
Diana P
Pro
Sheet Author
The DnD35StdRoll template does not have the logic for attack-damage-crit-fumble like the DnD35Attack template does. You can, however, try stacking the templates (but not including the header information on the second template) so something like: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Emerald Razor }} {{School:=Diamond Mind(Strike)}} {{Level: =Initiator Level 2}} {{Casting Time:= 1 std action}} {{Range:= Melee Attack}} {{Target:= 1 creature}} {{Hit:= Touch AC}} &{template:DnD35Attack} {{attack1=Attack: [[ @{weapon1attackcalc} ]] }} {{damage1=Damage: [[ @{weapon1damage} ]] }} {{critconfirm1=Crit Confirm: [[ @{weapon1attackcalc} ]] }} {{critdmg1= Crit: +[[ @{weapon1crit} ]] }} {{fumbleroll=Fumble: [[d20]] }} {{notes=As part of this maneuver, make a single melee attack against an opponent. This is a touch attack rather than a standard melee attack. If you hit, you deal normal melee damage.}} This does leave a space between the description and the attack. At any rate, nice set of macros.  Thanks for posting them!
Diana P said: The DnD35StdRoll template does not have the logic for attack-damage-crit-fumble like the DnD35Attack template does. You can, however, try stacking the templates (but not including the header information on the second template) so something like: &{template:DnD35StdRoll} {{spellflag=true}} {{name=Emerald Razor }} {{School:=Diamond Mind(Strike)}} {{Level: =Initiator Level 2}} {{Casting Time:= 1 std action}} {{Range:= Melee Attack}} {{Target:= 1 creature}} {{Hit:= Touch AC}} &{template:DnD35Attack} {{attack1=Attack: [[ @{weapon1attackcalc} ]] }} {{damage1=Damage: [[ @{weapon1damage} ]] }} {{critconfirm1=Crit Confirm: [[ @{weapon1attackcalc} ]] }} {{critdmg1= Crit: +[[ @{weapon1crit} ]] }} {{fumbleroll=Fumble: [[d20]] }} {{notes=As part of this maneuver, make a single melee attack against an opponent. This is a touch attack rather than a standard melee attack. If you hit, you deal normal melee damage.}} This does leave a space between the description and the attack. At any rate, nice set of macros.  Thanks for posting them! Seeing as crits happen less often than other rolls me and my gm figured we could leave it out. I had considered trying to see if I could get it to just auto reroll on natural 1 or 20(whatever you crit threat is) to more or less mimic a crit/fumble roll. At least I think I heard that is something that can be done but I'm not sure how...