Danii said: For those suggesting charactersheets instead of handouts: The game I play has a heavy charactersheet. Every character in the journal adds more than 20 000 lines of code to the site. Yes, it probably is not the best written character sheet, but it's the only option I have atm. So to cut down on page-loading time I delete every character I don't need anymore. I can't afford to have multiple character sheets for map-links, when handouts would do the job just fine. This workaround may give me maplinks, but at the cost of added loading time. Thank you, next. As a workaround, since you're a Pro user, you can get fairly close to map pin functionality using the Supernotes script from the one-click. Create one character sheet for map pins. If you want your players to be able to access info about the pins, give them all control of the character sheet. Then drag pins onto whatever map, assign those pins to that character sheet, change the token name for each pin to whatever you want, and put info in the GM Notes field of each token (text, links, API commands, etc.). Then let your players know that they can pull info from each map pin by selecting the token and running !pcnote command. Or just make a !pcnote macro available for them (that's what I do).