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Looking for a way to import a hundred or so 5E monsters into my Roll20 campaign

I currently run an in-person game every other week, and have added about a hundred or so hand-created monsters to an iOS app I use called "Game Master 5." This was an easy enough process with that app, as all things can be created in XML and them imported directly into its compendium. It's a pretty awesome tool for in-person games, but now I want to try and use those monsters for my Roll20 game. So I've got all of them in XML format, ready to go. If there's a way, I'd love to have them auto-populate with stats for use in Roll20, but have no idea how to go about that (I'm pretty new with Roll20 currently, but am enjoying figuring everything out). If it matters we're using the 5th Ed OGL sheet. I have searched for it for a while, but the only things I've found are several-year-old Pathfinder scripts, and that's about it. Is this possible?
<a href="https://app.roll20.net/forum/post/4683557/5e-shape" rel="nofollow">https://app.roll20.net/forum/post/4683557/5e-shape</a>... H
HLazar said: <a href="https://app.roll20.net/forum/post/4683557/5e-shape" rel="nofollow">https://app.roll20.net/forum/post/4683557/5e-shape</a>... H Nice! Looks cool. But we've had nothing but troubles with the Shaped sheet, and as such only use the OGL sheet. How different are they? Every conversion we've made from Shaped to OGL was in some way borked and required a complete manual re-write of the character.
1487954761
Andrew R.
Pro
Sheet Author
You shouldn't import them into your campaign. You should create a new game to be your Bestiary and import them there. Use the Transmogrifier to bring them into your campaign as you need them. Prune your campaign of monsters you aren't using.&nbsp;
Andrew R. said: You shouldn't import them into your campaign. You should create a new game to be your Bestiary and import them there. Use the Transmogrifier to bring them into your campaign as you need them. Prune your campaign of monsters you aren't using.&nbsp; Ah! Sounds better. So this transmogrifier, I've so far only ever used it to import pages and maps from old campaigns to new ones. Does it handle conversion of characters from a Shaped Sheet campaign to a OGL sheet one well enough? Thanks for the tips!
1487971235
Kryx
Pro
Sheet Author
API Scripter
N. Phillip Cole said: Every conversion we've made from Shaped to OGL was in some way borked and required a complete manual re-write of the character. Shaped converts from OGL, but OGL does not convert from Shaped as OGL has not written that conversion.
Kryx said: Shaped converts from OGL, but OGL does not convert from Shaped as OGL has not written that conversion. EDIT: totally misread your comment. Yep, that's been our experience. We started at Shaped then converted, and all those characters started fine but eventually broke down, usually shortly after new tokens were linked to them. Macros just stopped adding modifiers completely.
Since you have a pro account, you could write or ask for a script that would parse the XML and assign the stats as needed.