I'm trying to create a solid object that the player token cannot cross, and NOT be a dynamic lighting object. Example: You have a box a knee level, and a light source at ceiling level, light should be able to pass over the object and the token still not occupy the same space as the object. I'm also trying to discover how to make obstructions that the players cannot cross that allow light to pass over. The scenario is a recreation of the Red Hand of Doom, and there is a bridge that the players will be on. The scene is at night so having a torch would be nice, however the side of the bridge should allow light to cross over it, and the players should be able to see the map without dragging their token past the edge of the bridge. How would I go about creating this?