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How do I create a "default" module/adventure?

February 27 (7 years ago)
I think I'm trying to create my own actual module.  I want a blank adventure that acts as a template for all future adventures.  It needs to contain journal entries and tokens that ALL my future adventures will end up using.  I don't want to have to constantly recreate the same things over and over.  Is this even possible?  How does one go about creating a module even if they have no intention of selling them?
February 27 (7 years ago)
Just make the campaign in the default state you want it... and make a copy whenever you need it. No module stuff required.
February 27 (7 years ago)
Gold
Forum Champion
As answered above. Wiki docs for the Copy Game feature,

https://wiki.roll20.net/Game_Management#Settings

February 27 (7 years ago)

SkyCaptainXIII said:

Just make the campaign in the default state you want it... and make a copy whenever you need it. No module stuff required.

In other words, just never delete the game and it'll always let me copy it?
February 27 (7 years ago)
No, don't delete it. Make the campaign and then when you need a new copy, you make a copy.
February 27 (7 years ago)
Gotcha.  Thanks.  It's a simple but useful method.