
Hey there, just a few questions about the Lost Halls of Everforge module 1) When do you roll on the random encounter deck? I assume once per room except for the initial hall but it isn't mentioned anywhere. 2) What does "On initiative count 20 (losing initiative ties)" mean? I again assume once you reach round 20 then the dragon starts to use lair actions. I have never been in a combat that lasted quite that long so i am not sure if that is a typo or not. A couple of quibbles; the patrol groups are rather large. So large i am wondering how they will all fit in a single room together. Also it seems strange that the patrol deck idea can be made completely redundant by the party just marching straight ahead into the main and final encounter. The idea is really cool and has introduced me to a cool way to do random encounters (the cards) but it is just a little confusing as written. Thanks heaps for any help or a pointer in the right direction.