1st: through the journal. as per normal character abilities. not so effective as each set, while customized, would have to be set up for each player. 2nd: using global macros, set to all players. this is good for a lot of macros that the players can access, but cannot modify to suit their characters. it is gained using the selected variable; for instance, @{selected|character_name} rolls to hit AC [[1d20+@{selected|attack bonus}]] would output [character_name] rolls to hit AC [#] the only thing players have to do is click on their character, click the macro, and it will run that macro inputting all the selected attributes from the linked tokens attributes. this can also be done with abilities, so %{selected|attack} would run the ability called attack in the character sheets ability list. just remember - @{selected|attribute} - @ searches through the attribute list (left side of the menu) and %{selected|ability} % searches for an ability to run (right side character sheet macro) wait until the rugged reroll comes out and you can actually have a custom macro bar that comes up on a token as well, so you can use all the generic rolls set up using global macros, and then put any custom macros that a token might need as 'token macros' which show up in a list along the TOP of the gaming window, which is good for spells/special weapons/character specific stuff in general.