Hey guys! I'm looking to start up a new campaign and I wanted to streamline the character creation process for the less well informed. I would love your advice on the guide I've created to help my players out! Character Creation
Introduction:
Hello new
recruit! I hear you would like to join the Rat’s Guild eh? Well first my name
is Merrin, a humble Ratfolk, the Guild Master. I am generous to those who
follow me, and ruthless to those who cross me. *wink* Anyways, I like many of
my kind like to collect things and I find people to be particularly
interesting. So tell me, why should I add you to my collection? No, no, don’t
worry, you will get every opportunity to satisfy your desire for adventure as I
send you out on quests for more treasure, I’ll even sponsor the whole
expedition. Provide transportation, food, room and board, you’ll live it up as
you explore the land. Just think carefully, because the only way something
leaves my collection is broken.
Step 1: Choose your Race
“You are more than what you appear, different from the rest
of your race, but here you are welcomed as the rare item you are”
All Races from the Advanced Race
guide are available, but you must have a convincing backstory before your
character is accepted. Keep in mind that you may use racial Archetypes and in
this campaign you will start with a bonus racial feet and your racial items are
half the listed market price.
Core
Races
Featured
Races
Uncommon
Races
One you choose your Race pick your Racial Traits, please
follow the substitution guidelines, and your bonus Racial Feat and put them
into your Character Sheet under the Abilities tab with Racial Traits and Feats.
Then please choose two character traits from the Advanced Players Guide here
and put them into the Traits tab under Abilities as well.
Step 2: Choose your Class:
“Do you shoot spells, summon
demons, or just slice heads off? No matter, I take all kinds as long as they’re
interesting”
Classes are limited to the Core
Rulebook , Advanced
Players Guide , and Pathfinder
Unchained (the revised class versions in Unchained must be used). You may
choose only one Archetype
for your class, but you also have the choice of choosing a Secondary Class for Variant
Multicasting . Please note that we will be using the Consolidated
Skills Variant when considering class skills.
Step 3: Ability
Scores
“Are you intelligent, strong, nimble? It takes many things
to get the treasure I seek, so tell me, do you have what it takes?”
Refer you your Racial Traits and put your ability modifiers
in the Misc column of the Anility Scores tab of the Character Sheet. We will be
starting with 20 points on the Point
Purchase System (High Fantasy). Instead of gaining an ability point every 4
levels you receive +1 point for the purchase system per level. For example, if
you are starting at level 5, you may spend 25 points (20+5). You may have up to
3 unspent points at your current level, but at least one point must be spent
the next time you gain a level. You may only spend available point when
leveling up.
Step 4: Skills
“Everyone has a talent; can you talk your way out of trouble
or find your way through a forest? How will you be of use?”
Please refer to the Consolidated Class Skills list for the
appropriate Class Skills and Skills per Level, for Class skills check the CS
box in the Skills Tab of the Character Sheet. The Skill calculator on the
Character Sheet will be incorrect, so do not rely on it to keep track for you. You
will also get a free “Signature Skill” where you will get Skill
Unlock effects for high Skill Ranks in the related Consolidated Skill. For
example, if your Signature Skill is Sense Motive then your Ranks in Perception
will determine when you get Unlocked features.
Step 5: Feats
“I have a few tricks up my sleeve that just might surprise
you, but I’d like you to surprise me. Hehehe…”
You may choose Feats from the Core Rulebook ,
Advanced
Players Guide , and your Racial Feats. As previously mentioned you get one
free Racial feat, and you get feats based on level according to the Core
Rulebook Advancement Rules unless you are using the Multiclass
Variant then you follow those rules.
Please list each feat under the Feats in the Abilities tab
of the Character Sheet.
Step 6: Equipment & Spells
“With me as your sponsor, you will want for nothing, so don’t
sweat the small stuff. If I send you off somewhere specific I might even dust
off a few magic items that would be helpful. So tell me, what do you bring to
the table?” *raises brow*
Classes with Spells may choose from the Core
Rulebook , Advanced
Players Guide, and your Racial Spells from the Advanced Race Guide. We will
be using the Spell
Alterations Limited Magic and Active Spellcasting along with a modified Esoteric
Components system from Pathfinder Unchained. Please add each spell to the
Spells list of your Character Sheet.
As for equipment you have GP equal to your level according
to the Character Wealth by Level chart here .
Please spend it on an assortment of personal mundane and magic items from the
Ultimate Equipment list for Arms
and Armor , Gear ,
Magic
Arms and Armor , Rings,
Rods, and Staves , Wondrous
Items , and Artifacts
and Other Items . There is no need to buy simple things for adventuring as
much will be provided, but feel free to purchase things for express personal
use. Please list each item and its value in the Equipment tab of the Character
Sheet.
Step 7: Details
“So who exactly are ya?” *looks you over with an expert eye*
Go back through your character sheet, equip your armor,
weapons and other items and apply the proper modifiers. Decide what you look
like, how old ya are, what languages you speak, the type of attitude you have.
Use all the previous steps to come up with an amazing backstory for your “would
be” adventurer.