Bariaur are creatures born with the urge to wander and search. A nomadic people comfortable in the wilderness and with grand hospitality for strangers, bariaur are friendly and carefree, walking through the world with an open attitude. Some mistake this for frivolity, but the bariaur are known to be fierce combatants who shirk from no threat upon them or their friends. Many bariaur wander the planes in nomadic tribes, and many people from those tribes become adventurers, at least for a time, as it is a great way to see the worlds. Built for Travel: Few people would mistake a bariaur for a human, though some may mistake one for a centaur. Their bodies are that of mountain sheep or goats, wool and hooves and four legs and all. From where the head of the animal would occur, instead they have a human torso. In the case of males, this torso is topped with a head horns (majestic and curling, or short and spikey largely depending on the tribe). The four-legged, hooved form serves the bariaur well as they track across the planes, giving them great endurance and the ability to carry heavy loads on their backs for long distances. A bariaur's natural gait is swift and direct, and their surefooted stride carries them through rough terrain with ease. Bariaur tend to be fussy about their appearances. Their skin tone ranges through human shades, but their hair is distinct - the thick, curly wool that occurs on their torsos may or may not be reflected in the hair their human half has. Bariaur tend to pay a lot of attention to their wool, cutting it, cropping it, even dying it in patterns and colors. Their hair often gets brought into the mix as well. Amongst the bariaur, being good with a pair of shears and shampoo is a prized skill. Their large eyes tend toward shades of green and brown, and many of the males grow facial hair (a short goatee is especially common). Paradise Is Everywhere: The bariaur culture is strong on laughter and enjoyment. Bariaur delight in physical contests like races and wrestling, hunting games, and butting heads. They also practice contests of magic and bariaur fashion shows are quite the magnificent sight. All this play helps them understand what it's like to win and lose graciously, how to root for your rivals, and how to welcome new people into the game. Few bariaur grow up alone or isolated, as they make an active effort to find the skills that any member of their race has, and bring them to the fore. This keeps them confident and jovial, rarely doubting themselves, and always sure that they have something to offer. This open, friendly attitude often serves them well as they wander the planes. Even the most sedentary of bariaur range over a wide area in their lives, and the bariaur find the thrill of discovery when entering a new place exhilarating. This can be true even if the place is unpleasant or harsh - a bariaur who wandered through a portal into the Abyss (and managed to survive) would still be pretty energized by the experience. Bariaur enjoy travel for travel's sake, for the sake of challenging themselves, and for the sake of meeting interesting new characters on their journeys. Pastoral Bliss: Most of the bariaur of the planes wander in large tribes through the planes of chaos and good - Elysium, Arborea, the Beastlands, and Ysgard (and especially Ysgard, which is said to be their homeland). There, gather wild plants for food (bariaur are vegetarians, and meat makes them ill) and wander the infinite lands, meeting new friends, fighting fierce predators, and living a tolerably peaceful existence among the rolling hills, fertile plains, and plunging fjords. Bariaur enjoy the natural world, though the draw of adventure will lead many into more urban settings, including, of course, Sigil. As the crossroads of the planes, Sigil is a place many bariaur cross through at least once in their life, and some take up semi-permanent residence there, treating the city like a well-known field, a place they can always return to, and a place that will be different whenever they do. Bariaur in Sigil don't necessarily stay there long (many prefer to raise families among their people), but those who do find the urban environment full of new discoveries and challenges. Beyond The Next Hill: Bariaur generally see adventuring as just one particular expression of their tribal wanderlust. A little lonelier than wandering with your whole extended family, but in exchange you get to go places that a shepherd never does, explore places on the planes that you can tell your family about with pride as they wonder at the remarkable things you've seen. Adventurers are respected tale-tellers and wealth-bringers, and while most bariaur are expected to "settle down" at some point in their life, the eldest bariaur adventurers go strong well into their old age. The famous bariaur friendliness and openness means that this applies to different people and creatures as much as it applies to different lands. Half the fun of a place like Sigil is all the new people that come through, all the different types of creatures. Bariaur delight in the diversity of the planar peoples, and are excited to meet new people and encounter new ideas. BARIAUR TRAITS Bariaur Names: A bariaur’s name is given to him by his parents. It is usually a simple, one- or two-syllable name (the easier to be shouted across the hills). Within the flock, he denotes his parentage by adding “buck of” his father’s name (or “doe of” the mother’s name, if female); outside the flock, he relies instead on a flock name to indicate the extended family to which he belongs. Flock names typically describe the environments favored by the flock, and can change over time. Male Names: Bex, Hul, Jek, Menok, Ril, Wyk, Cious, Grazik, Darun, Jalen, Lijel, Mihel, Zatar Female Names: Daeth, Hysh, Saph, Tyth, Vash, Floria, Glien, Kilil, Defilia, Entida, Jillia, Welida Flock Names: Cloverfield, Dalewatcher, Farmountain, Greenpastures, Hillwalker, Meadows, Openplain, Widewanderers, Windingriver, Woodstrider. Ability Score Increase: Your Constitution score increases by 2. Age: Bariaur age similarly to humans, but their old age tends to last significantly longer. They may live to be about 170. Alignment: Bariaur delight in personal freedom and value the lives of others, so they tend toward chaotic good or chaotic neutral alignment. This tendency isn't strict - any given tribe likely has the entire range of alignments, with only a plurality tending toward chaotic good. Gender-Based Traits: Bariaur society is has strong gender-divisions and bariaur have different game rules depending on if they are male or female. These gender divisions are traditional, but bariaur are more than accepting of those that defy tradition to take on a nonstandard gender role. • Male Bariaur: Male bariaur are hearty warriors, trained to fight and defend the tribe. They grow horns fit to bludgeon their enemies with, and often tip them with metal so that they can make piercing attacks as well. Ability Score Increase: Your Strength score increases by 1. Ram: You can make a melee attack with your horns as a weapon. They deal 1d6 bludgeoning damage, and you are considered proficient in them. If the bariaur moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra (1d6) bludgeoning damage. If the target is a Medium sized or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. • Female Bariaur: Female bariaur are traditionally expected to be deeply knowledgeable in medicine and magical lore, and are tasked with sustaining the tribe and keeping its lore. Some females, especially young planeswalkers tend to break with these traditions.  Ability Score Increase: Your Wisdom score increases by 1. Perceptive: You have proficiency with the Perception skill. Saving Throw Proficiency: Choose one, additional saving throw proficiency. Size: Medium. Bariaur are a little shorter than humans, but their centauroid form makes them considerably heavier and bulkier. It also means they have some difficulty with things like ladders and poles. Speed: Base walking speed is 40 ft. Languages: You can speak, read, and write Common and Celestial.