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Map Tile Scaling

Hello everyone, I am making my own library of map tiles, to be able to make maps on the fly as we play. I've made the tiles based on the standard 70 pixel grid size that roll20 uses. When I initially upload the tiles it works perfect. E.g. a 700x700 pixel room, it comes out as a 10x10 room as intended. However, if I drag the same tile from my library to the map, it is suddenly reduced to a 3x3 tile.  Is this the maximum size for tiles, or am I doing something wrong?
1489162105
The Aaron
Pro
API Scripter
No, this is a known issue with the way the drag and drop works.  Best to name your graphics with the size in them (so something like hallway_10x10.jpg ) so you can then adjust them to the right size.
The Aaron said: No, this is a known issue with the way the drag and drop works.  Best to name your graphics with the size in them (so something like hallway_10x10.jpg ) so you can then adjust them to the right size. Darn, that's a shame :( It would make the tool so much more powerful for improv gaming if this would be fixed, I hope its on the list somewhere.
1489181425
The Aaron
Pro
API Scripter
Me too!