PHYSICAL DESCRIPTION The warforged are beings constructed out of stone, metal, adobe clay and wood fibers around a skeletal frame of metal and stone, with wood fibers acting as a muscular system. The warforged are covered by an outer shell of metal and stone plates. A network of tubes run through the warforged body, filled with a blood-like fluid designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb whilst their feet only have two broad toes. The warforged face loosely resembles their human creator's, though they have a toothless jaw, heavy brow line and are lacking noses. Each warforged has a "ghulra" engraved upon their foreheads. Each of these runes are unique to each warforged, giving them a sense of individuality. The warforged are completely sexless and genderless, though their bodies may have been designed with masculine or feminine features, these are considered by the warforged to be little more than aesthetic aspects. The warforged are able to be repaired and modified by those with the know-how, which can give an endless array of possibilities to their appearances. PERSONALITIES The warforged are beings constructed out of stone, metal, adobe clay and wood fibers around a skeletal frame of metal and stone, with wood fibers acting as a muscular system. The warforged are covered by an outer shell of metal and stone plates. A network of tubes run through the warforged body, filled with a blood-like fluid designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb whilst their feet only have two broad toes. The warforged face loosely resembles their human creator's, though they have a toothless jaw, heavy brow line and are lacking noses. Each warforged has a "ghulra" engraved upon their foreheads. Each of these runes are unique to each warforged, giving them a sense of individuality. The warforged are completely sexless and genderless, though their bodies may have been designed with masculine or feminine features, these are considered by the warforged to be little more than aesthetic aspects. The warforged are able to be repaired and modified by those with the know-how, which can give an endless array of possibilities to their appearances. War and military thinking are the foundation of Warforged personalities. They understand duty, the chain of command, and conflict. Warforged dislike being called "it" and usually accept the gendered pronoun that they most closely resemble. Some Warforged adopt names from the culture they were created in, though most of their names were assigned at construction and are straightforward and related to their job, abilities or rank. Many Warforged simply accept the nicknames given to them by their comrades while others seek more meaningful names that best describe them. WARFORGED NAMES War and military thinking are the foundation of Warforged personalities. They understand duty, the chain of command, and conflict. Warforged dislike being called "it" and usually accept the gendered pronoun that they most closely resemble. Some Warforged adopt names from the culture they were created in, though most of their names were assigned at construction and are straightforward and related to their job, abilities or rank. Many Warforged simply accept the nicknames given to them by their comrades while others seek more meaningful names that best describe them. WARFORGED TRAITS Built for the job. Ability Score Increase. Your Constitution score increased by +2, Age. A Warforged is built complete and considered fully developed after construction, therefore are built to last. The maximum age for a Warforged has not yet been determined; it depends mostly on the Warforged's lifestyle and exposure to risk. Alignment. As constructs, Warforged are usually neutral, however they may tend towards the alignments of their creators. Size. An average Warforged stands between 5'-6' and weigh between 225-350 lbs. Your size is medium. Speed. Your base walking speed is 30 feet. Living Construct. You are a living construct. You don't need to eat, drink, breath, or sleep, but you can ingest food and drink if you wish.You're immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and life drain. Unlike other constructs, warforged are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects. However a warforged is not immune to the mind-affecting spells and abilities of the mentioned conditions. You also gain the full benefits of the spending of hit dice at the end of a short rest, and the full effects of a long rest after using a repair kit for that time period (see below). Artificial Anatomy. A warforged can recover hit points through repairs using a 'Warforged repair kit', which is a set of artisans tools that are specifically designed for this purpose. The amount of HP recovered from 8 hours of work is equal to the hit points that would be gained from a long rest. The following tools may be used instead of a full Warforged repair kit, but require twice as much time to achieve the same effect: Jewelers, Masons, Smiths, or Tinkers tools. All Warforged's are proficient in the use of a Warforged repair kit. (healing magic may work at the DM discretion).Work with your DM to determine the cost of Warforged repair kits, number of maximum uses, and where to find / purchase them (and cost). As a living construct, a warforged can be raised, revivified, or resurrected. Power Down. As a warforge you can choose to go into an inert self-repair state to replenish your energies and reload your spells (if any). Your Warforged gains the benefits, except for restored hit points, of a long rest after 4 hours of this. The time taken for repairs does not count toward this rest. Forged for War. As a Warforged, your body is covered in plating that makes you inherently armored but as a result you cannot wear any armor unless it is specifically Warforged. Other races cannot wear your armor. Your construction incorporates wood and metal, granting you a +1 bonus to Armor Class which stacks with your sub race. Your plating can be enchanted like a normal set of armor. Languages. You can speak, read and write one language based on your creator's nation of origin. WARFORGED SUBRACES Warforged Battle Caster Ability Score Increase. Your intelligence score increases by +1. Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. Spell Safe Armor. A Battle Caster's natural AC is 13 plus your Dexterity modifier. In addition, once per short rest, you can choose to have advantage on one spell saving throw (does not stack). Warforged Scout Ability Score Increase. Your Dexterity score increases by +1. Fleet of Foot. You were built for speed and mobility over raw power; your base speed is 35ft. Light Frame. A Warforged scout's AC is 13 plus your Dexterity modifier. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Keen Sight. You have advantage on all sight based skill rolls. Warforged Juggernaut Ability Score Increase. Your Strength score increases by +1. Stability of Mountains. A Warforged juggernaut may choose to reroll a failed death saving, the second result must be taken if this feature is used. The warforged juggernaut must finish a long rest before using this feature again. Heavy Plating. A Warforged Juggernaut's AC is 18. This plating is treated as heavy armor. You are proficient with this heavy armor. You have disadvantage on all Stealth (Dexterity) checks.