Hello there... I have written a great storyline/campaign that takes the best portions of Call of Cthulhu and splices them with the Dark+Matter stuff from Alternity/D20 Modern, combined with psychedelic feel of Grant Morrison, Robert Anton Wilson, Philip K Dick, and the dread horror of Lovecraft or Clive Barker. The link is here if you are curious: <a href="https://app.roll20.net/lfg/listing/10212/dark-star" rel="nofollow">https://app.roll20.net/lfg/listing/10212/dark-star</a>... The only thing holding me back now is the actual rules system I implement. It will be my first time GMing in a while, and my first time GMing on Roll20. I typically like games where the players have the freedom to make decisions and make the characters they want to play, but still have a solid, yet snappy and fast combat system. I have read the reviews for a ton of combat systems, and I have heard pros and cons for both the original Dark+Matter System, Alternity , and the newer D20 Modern version. I know most players are more familiar with D20, or d20 CoC, which has a limited skill/combat system compared to d20 modern. Even less (if any) are familiar with Alternity, which seems to rely on tables more as I read into it, and even les