Just got feedback from another player:
Experience wise it was better than the pathfinder session I played in. Audio was much better with no screeching feedback. Although there was some lag from time to time. It would pause for 1-2 seconds before catching up. Handouts were good to have up while on the main chat panel & map screen for ease of dice computation. Character sheet wise, in the other game I played in the Char sheets were actually in word format that we could edit in session, which was handy but could be difficult to control should someone want to sekritly! add a point or two to various stats. However it would make it easier to make changes for xp-gains etc without having to email - scan - upload in between sessions and is handy for jotting down info in session. For example noting that I had 39Guilders (in game roll cause it wasn't sorted prior) and the 3guilders spent greasing Gosse's palm.
Otherwise it flowed smoothly from map to map, atmospheric music/sounds was nifty.
Hardware/mechanics of the system feedback:
What I would like to see is more intuitive control over voice/recording levels, hardware selection. Having it split over the tokbox panel and settings makes it confusing and hard to navigate. I would like to see a push to talk option added so that everyone hears what I say rather than everything happening in my immediate vicinity all the time.
While the rolling system is fantastic especially with the auto-exploding, it is a little frustrating that symbols such as ),( and - can't be used as they are denoted as mathematical triggers. So having #attack /roll 3d10!!k2 (sword) will return an error when trying to roll it.
What I would really like to see is a text name box attached to the macro, for example.
Name: Attacks (Sword)
Roll: /roll 3d10!!k2
So that when I input my macro, the chat panel responds with Luke: Attacks (sword), rolls 7+11+2=18
Currently any notification of the roll has to be placed after the roll function and make sure there are no mathematical figures included. The same scenario my macro set up looks like this
Roll: /roll3d10!!k2 attack_sword
and functions like this, Luke: Rolls 7+11+2=18 attack_sword
While this works, it is less easy to interpret what rolls are coming from whom. particularly when there are multiple characters rolling, take for example initiative.
Luke: Initiative roll, rolls 5+7=12
is easier to understand than
Luke: Rolls 5+7=12 initiative
It isn't a game breaker but would clean things up nicely and also help with multiple weapons rolls. attack sword, attack knife, parry x, parry y etc.