
With the whole line of sight, I feel like there is one final missing piece. A Stealth layer. In any game with stealth, and a full party of characters each with their own sight, they all may not see the same thing. Currently as a DM/GM I have to have everyone roll (or roll for them) and then tell them all, or message just an individual player to tell them what they see. This is unfortunately hard to do. I feel with the line of sight, the view angle and a stealth layer, the immersion would be complete. Essentially what I am asking for is a value assigned to a token, that is on a layer which is on the "stealth" layer, it is an in between layer of the token, and the GM layer. It would be a checkbox on the token layer, that would transfer the token to the stealth layer. On the stealth layer, it would be assigned a stealth value(perception) and a easy to use player "found by search" list, which would be a drop down list as to which players could see it (this could be used easily if someone actively searches for something and is able to find it). I believe this feature would be extremely valuable and appreciated by GMs and players alike. Since obviously pictures are worth 1000 words, it would solve the issue along with line of sight and line of sight view angle that certain player characters can see objects that others cant'. With the "player can see" or "found by search" list, creatures that are trying to hide where certain characters would automatically see them such as keen vision(low light etc), could just be added to the list. I guess it doesn't even have to be a separate layer from the token layer. The token layer just needs two additional values, a "perception" value, a "stealth" value, and a "can be seen by" list.