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Known Issue: Fog of War/Grid Max Size

1337596549
Riley D.
Roll20 Team
This is in relation to the following two threads for background info: <a href="http://community.roll20.net/discussion/469/zooming-in-firefox-breaks-fog-of-war" rel="nofollow">http://community.roll20.net/discussion/469/zooming-in-firefox-breaks-fog-of-war</a> <a href="http://community.roll20.net/discussion/377/max-table-size/" rel="nofollow">http://community.roll20.net/discussion/377/max-table-size/</a> Basically, people are using Roll20 to create map sizes that are much, much larger than I anticipated. Roll20 doesn't have any inherent limit to the size of the map (it will gladly attempt to render a 500 in. x 500 in. "tabletop"), but browsers apparently choke when you attempt to create canvases that are larger than a certain size. The size (unfortunately) seems to be completely dependent upon the individual computer that the browser is running on (probably due to memory contraints). So, for example, on my development laptop, which has 8 GB of RAM, I can create a 200x200 in. page and still have both grid and fog of war. However, in a Windows 7 virtual machine with only 2 GB of RAM (and 32-bit, not 64-bit), I can't reliably create anything larger than 50 in. x 50 in. And to add on even more madness, you also have to take into account your *player's* computers. Because if the canvas "crashes", unfortunately what happens is you lose fog of war and the grid, causing everything to be "revealed." Which is obviously not what we want to happen. It seems like most of you haven't run into this issue because the page sizes you're creating are more in line with what I usually create (e.g. 40x40 or so at most). Either that or you and everyone you play with has really beefy machines :-). Something else to keep in mind is that zoom levels also play a roll here. If you have a 50x50 table zoomed to 150% to the rendering engine you're really looking at a "75x75" table. So you may have a page size that works fine at 100% zoom but "crashes" at 150% zoom. I'm looking into possible solutions for this issue, but in the mean time I wanted to make you all aware of it. In addition, it would be helpful to get a sampling of what sort of sizes people are able to reliably create without losing fog of war/grid. Thanks, Riley
1337604496
Deightine
KS Backer
Sheet Author
Sample: Lets see... Friday and Saturday we used the Roll20 table to do our dungeoneering-type activities in a Pathfinder game, but we were all present, so these details arise independently of any voice or video communication processing over top. On a variety of mid-market laptops (2gb-8gb RAM; decent processors) all could see FoW and had no rendering issues at 66x35, 50x33, 75x75, and 100x100, at various levels of zoom over the course of two days. Although on the 50x33 there were a number of moments where a player moved a token and their bars didn't move with them, and one player would move and everyone but me (the DM) would see it. The map itself worked fine the entire time, including moving tokens between layers and copying and pasting tokens from one Page to another.
I've overhauled the fog of war/grid rendering engine for pages larger than 40x40 in the newest update. So hopefully this issue should be fixed. Let me know if anyone is still experiencing issues with fog of war "crashes"/"disappearing".