There are house rules in Effect to make the killing of Zombies easier, as well as to handle Automatic Fire. Other rules in effect are Blood loss, Shock, and called shot damage form the compendium of Contemporary Weapons, as well as the Armor from Rifter 51. Also we will be using Discord for chat. Burst Fire Semi-Automatic firearms and Fully Automatic Firearms are capable of burst and full auto fire. To represent this in game, the following system is to be used. Rifles and pistols: SINGLE ACTION SHOTS A three shot burst will inflict twice the damage of a single shot. Five round burst will inflict THREE times the damage of a single shot. TWO ACTION SHOTS 10 round burst that inflicts five times damage OR can Spray and hit 1d6 targets with 50% chance of 1d4 bystanders. Sub-Machine Guns and Machine Guns SINGLE ACTION SHOTS A three shot burst will inflict twice the damage of a single shot. Five round burst will inflict THREE times the damage of a single shot. 10 round burst that inflicts FOUR times damage OR can Spray and hit 1d6 targets with 50% chance of 1d4 bystanders. TWO ACTION SHOTS 15 round burst inflicts FIVE times the damage, OR can Spray and hit 2d4 targets with 50% chance of hitting 1d6 Bystanders Zombie Head Shots Since the ruling in the book for one shot kills is impractical, the following will be used instead. If any ONE attack meets or exceeds the S.D.C of the head, it is a one shot kill. The head, at risk of being awesome, explodes like a rotten melon hit with a hammer. Also, as for the requirement to hit the head it is a standard called shot with appropriate penalties. This brings skill back into headshots, as well evens things out a bit more.