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Against the Cragmaw

Ragnar left the cavern and rummaged around Glasstaff’s sleeping quarters, going through the sheaf of paperwork he had picked up and searching for treasure. The evil wizard had made it easy for the rogue. At the foot of Glasstaff’s bed there was a sturdy, unlocked chest holding silver and gold coins, and a silk pouch containing gems and pearls. Ragnar also picked up a pair of scroll tubes that he was sure Xylon was going to want to take a look at. Varien headed for the cistern in the nearby chamber and washed the blood from his hands, muttering to himself and praying angrily as he did so. The blood of enemy and friend alike washed away, but the paladin did not feel the least bit clean. As Ragnar exited the wizard’s chamber, he saw Erwen standing in the corridor, arms crossed. “Did you find anything in Glasstaff’s room?” Erwen asked. Hesitating only a moment, the rogue replied in the affirmative. “Excellent,” the druid said. “Are we going to split it up?” Ragnar nodded. The rest of the adventurers were binding their wounds and preparing for a journey back to town. Xylon shared the mysterious note he had picked up in Glasstaff’s chambers with the rest of the group. It read: “L o rd Albre k,
M y s p ies in Ne v er w inte r
tell me that strangers are due to a rr ive in Ph a nd a l i n . Th e y c ould b e wo rkin g f o r th e d w ar ves. C a ptu re them if yo u can , k ill th e m if yo u mu s t , but d o n ' t a ll ow th em to upset o ur plan s. Se e t h a t a n y d w ar v en
m aps in their poss e s s i o n a r e d e li ve r e d t o me w ith haste .
 I ' m co unting on y ou, l a rn o. Don ' t di sa ppoint me.” There was no signature; only a symbol in the shape of a black spider. Xylon held up the empty map case he had found at the ambush site. “Looks like whatever was in this case was valuable to the Black Spider.” “We should set a guard here,” Varien said. “The townsfolk are going to need to get organized before the goblin raiders start making incursions.” “Droop help!” the goblin said. “Droop know how to stand still and keep watch.” “That’s fine,” the paladin said. “If you see anyone you don’t know snooping around here, you run to the Stonehill Inn and let us know.” “Droop understand!” the goblin said, cracking a smile and showing his chiseled teeth. They collected the captured Redbrand and forced him to carry the body of his dead leader as they made their way back to town, eager to find rest. Xylon in particular was looking forward to renewing his acquaintance with Elsa the barmaid. It was just after sunrise when they arrived back in Phandalin, leaving the ruined manor house behind. The town had not yet awoken, though several farmers were already about their business in the fields. Ragnar strung up Glasstaff’s corpse in the town square, a respectful distance from the shrine to Tymora, goddess of luck. He wrote up a list of Glasstaff’s crimes in illusory script and pinned them to the wizard’s chest. The rest of the party went to Barthen’s Provisions and found Elmar Barthen just about ready to open for business. “Oh, it’s you!” the trading post owner said. “You’re going to want to come to the town square,” Erwen said. “Certainly, just give me a few moments to take care of some business here,” Elmar said. The trader soon met them in the town square and stared, mouth agape, at the bloodied body of the dead wizard hanging there, and the miserable-looking Redbrand ruffian bound and tied nearby. “Well boys, I’m a little shocked,” Elmar said. “I know, we work fast,” Ragnar said. “We found Glasstaff beneath the ruins of Tresendar Manor,” Varien said, “and put an end to him and his Redbrand thugs.” “Say, didn’t you say you wouldn’t discuss a reward because you were worried it would get back to the Redbrands?” Ragnar asked. Elmar frowned at the rogue. “It’s a little early for a hustle, but I see what you’re getting at.” He looked at the wizard’s corpse again. “Well, the Townmaster’s going to want to hear about this, at any rate. He’ll be quick to take the credit, I’m sure.” “We’re going to rest at the inn,” Varien said. “But we’re going to need your support later. Inside the ruins there are provisions, weapons, and an alchemy setup you might find useful.” “Also salt pork,” Ragnar piped up. “This town needs fortifications,” Varien said. “Do you have an armory, or sell weapons yourself?” Elmar shook his head. “If it’s martial weaponry you’re looking for, best to check in at Lionshield Coster. I mostly outfit prospectors myself. I will talk to the Townmaster when I see him and give you a shout once you’re rested up. You should consider tracking down my friend Gundren and his brothers. They would be great assets in mounting any defense of Phandalin.” The adventurers headed to the Stonehill Inn. Erwen, a twinkle in his eye, peeled away from the group and took the path towards the Alderleaf farmhouse. “No need to spend coin on a room if I don’t have to,” he said. Xylon went inside the inn and was disappointed to discover that Elsa was not working that morning. Varien and Theryn retired to their rooms. Xylon wearily trudged upstairs to his room, cast alarm on the hallway, and began meditating, keeping the new magic items he had received close at hand for further study. Bob took Glasstaff’s ruined robes and wondered if there was a tailor in town who could fix them up for him. Ragnar said that sounded like a good idea and used prestidigitation to clean the dirt off the torn robes. Bob and Ragnar visited a local seamstress, who fitted the sorcerer to his robes and took an order from the rogue for a cape complete with an emblem of Sune stitched into it. While resting, Ragnar checked the papers he had grabbed from Glasstaff’s writing desk. They consisted of written orders to apothecaries and alchemists in nearby settlements for more materials for his workshop. Ragnar noted that two of the letters, the first addressed to an apothecary in Leilon and the second addressed to an alchemy shop in Neverwinter, bore the signature “Lord Albrek” and indicated that the deliveries should be made to the Phandalin Miner’s Exchange. Ragnar broke out his forgery kit and modified the letter so that the goods would be delivered to Barthen’s Provisions instead. Reading the letters got the rogue thinking, and he pulled out some of his own correspondence. He drew another rude cartoon and addressed it to Zapford Clockdrive, and prepared a letter addressed to a blacksmith’s shop in Baldur’s Gate that included a schematic of Clockdrive’s repeating crossbow. Getting the letter to Baldur’s Gate was going to be tricky, but the rogue figured the town’s postmaster, if there was one in this one-horse town, could sort him out. One by one the rest of the adventurers arose from their much-needed rest and congregated in the common room at the Stonehill Inn, where they were served brunch by a grateful Toblen Stonehill. Word had, apparently, traveled fast about the group’s exploits in the ruins beneath Tresendar Manor. They began sorting out their next steps over their free meal. Erwen sauntered in, fresh from a midmorning rest against Qelline’s ample bosom. Bob broke out his Dragon Chess board and set up the game pieces on the table next to a pile of empty breakfast dishes. “Feel like a game?” he asked the druid. Erwen shrugged. “Sure.” Xylon had attuned himself to his new staff of defense and had spent time deciphering the mysterious journal he had picked up along with the notes on Glasstaff’s desk. The journal had belonged to a dwarven adventurer named Urmon and detailed the history of a place called Wave Echo Cave, and an agreement known as the Phandelver’s Pact, sworn among dwarves, gnomes, and human magic-users. Under the terms of the pact, the dwares and gnomes would share a rich mine found in a wondrous cavern known as Wave Echo Cave. In addition to its great mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge, known as the Forge of Spells, where magical items could be crafted. It was said that the Forge of Spells could imbue items with powerful magical properties as a nearly limitless font of arcane energy. Ultimately, the location of Wave Echo Cave had been lost to history after a horde of orcs had swept down from the north, and a terrific battle involving the cave’s magic energies resulted in its destruction. The dwarven adventurer had spent years searching the Sword Mountains for the location of the legendary cave, but had come up empty. Xylon shared this information with his compatriots. Ragnar had headed to the Phandalin Miner’s Exchange in the southern part of the village. The miner’s exchange was a trading post and records office, home to a bustling array of prospectors and miners looking to register claims and weigh ore samples. Presiding over the chaos was a serious-looking human woman. Ragnar patiently waited his turn in line until he could shuffle up to the counter. “Good day to you,” he said. “And to you as well,” the woman said. “How can I help you this morning?” “Posting some letters,” Ragnar said, pushing the pile of correspondence across the counter. Then, as casually as possible, he said, “Suppose you heard about Lord Albrek’s execution this morning?” The woman’s eyes narrowed, and Ragnar knew he’d said something that had rattled her. “Well,” she said slowly, “I had heard that there was trouble on the streets last night and that someone had gone and strung up the Redbrands’ leader, but that man’s name was Glasstaff, not ‘Lord Albrek.’” “Does that name mean something to you?” Ragnar said. “Well, there was a man by the name of Albrek who came to town about two months ago,” the proprietress said. “But he disappeared some time ago and nobody’s seen him since.” “But you’re still accepting deliveries on his behalf?” Ragnar pressed. “He had business arrangements, yes,” the woman said. She frowned. “And who might you be?” “I’m the adventurer who cleaned up his mess,” Ragnar replied. “I see.” The woman eyed the stack of envelopes before her. “You’d like these sent on the next caravan, I take it?” “Yes,” Ragnar said. “A few items bound for Neverwinter, one to Baldur’s Gate, and one to Leilon, I believe. So, any idea of what Lord Albrek was doing in town?” “I’m sure I don’t know,” she said in reply, and quoted a price for the mail. He settled up with the trading post proprietress, but couldn’t shake the feeling that she knew more about Glasstaff and Lord Albrek than she was letting on. Ragnar returned to the inn just as the rest of his group was considering sending out a search party for him. He shared what he had learned at the miner’s exchange with them. Elmar Barthen entered the inn and looked around for the group. Spying them, he beckoned. “The Townmaster’s looking for you,” he said, “over in the town square.” A crowd had gathered in the town square by the time the adventurers had gotten there. Near the hanging corpse of Glasstaff was a heavyset man with the pinched face of a greedy banker, with jowls that looked like fleshy moneybags that jiggled when he talked. And talk he did. He was delivering an energetic, if under-rehearsed, speech to the assembled throng of villagers. The adventurers had missed his introductory remarks, but the gist of it was something like this: “Our town’s long nightmare is finally over, with the death of the Redbrand leader Glasstaff and the scattering of his mercenary thugs to the four winds, and lo!”—The obese orator pointed to the approaching adventurers—“Here are our champions now, who bravely extinguished the Redbrand menace, and did so without thought of material compensation-” “Not so fast,” muttered Ragnar. “Good people of Phandalin, please give a round of heartfelt and well-deserved applause to our new heroes, the saviours of Phandalin!” The adventurers noted that while the crowd’s response to their leader’s speech was lukewarm at best, they did burst into polite applause, punctuated with a few hoarse huzzahs, at the mention of their deeds beneath the manor. The Townmaster invited the adventurers to stand with him, and as they did so, none other than Elsa the barmaid emerged from the crowd and placed a garland of wildflowers around the necks of each of the adventurers. Xylon gave the barmaid a cheeky wink, and she blushed, lingering at his neck and shoulders a little longer that was necessary given her ceremonial duties. Over Elsa’s shoulder he could see the shrine of luck across the square. Standing before it was an elven female dressed in subdued cleric’s robes, her arms crossed, giving him a look of measured consideration. Xylon shrugged and sneaked a peek down the front of Elsa’s frock. “Would that our town had a Key to the City to give to these brave men-at-arms in recognition of their service to Phandalin,” the townmaster continued. “I can only offer my thanks on my people’s behalf, and invite you all to a banquet in your honour this very night!” There was half-hearted applause from the townsfolk as the festivities began to break up. Glasstaff’s corpse twisted in the wind at the end of the rope. The townmaster turned to the group of adventurers and extended a damp hand. “Harbin Wester, and it is a pleasure to make your acquaintance.” Varien shook his hand. “Townmaster Wester, you have bigger problems on your hands than the Redbrands, and we need to-” “Ah, but one problem at a time, yes?” Wester winked. “Drop by the Townmaster’s Hall and we’ll discuss how you can best be of service to Phandalin going forward. But thank you for taking care of the Redbrands so thoroughly. Makes my job so much easier.” Varien and Xylon exchanged an uneasy look. “Sir,” Varien tried again. “This town is under threat from goblin raiders, and-” “Goblins? Pah!” Wester said, waving a hand. “Mere background noise. You should be more worried about the orcs near Wyvern Tor. Let me know if you’re willing to lend a hand to deal with them.” Orcs? The adventurers thought. Ragnar looked around. “What happened to the Redbrand who was tied up here?” Wester smiled. “He’s safe in our jail down at the Townmaster’s Hall.” The adventurers followed Townmaster Wester back to the town hall, a building with sturdy stone walls, a pitched wooden roof, and a bell tower in the back. Posted on a board next to the front door was a notice that read “ REWARD-Or cs n e ar W yv ern Tor! Tho s e of a mind to face the o r c menace s hould inquir e w ithin ." The notice borethe town's seal and an indecipherable signature. Wester sat down in a chair that creaked under his considerable weight. “Now, what’s all this about a threat to the town?” “Glasstaff and the Redbrands were just the beginning,” Varien said. “There’s a conspiracy involving goblins who are ready to kill everyone in town.” “If you don’t do something, everyone in town will either be slaves or meat,” Ragnar added. “You need to fortify the town,” Varien said. “Build some walls, stock up on provisions, and get ready for a fight.” “Gentlemen, please,” Wester said. “Isn’t this something we can talk over at tonight’s dinner?” “We can’t wait for dinner,” Varien said. “You need us to sort out those goblins right away.” “Well, I can look into making some plans, but really I think we need to focus on the good deeds you’ve already done for Phandalin, and not some nebulous future threat.” Theryn groaned. “Do you think you’re qualified to run this town with that sort of attitude?” “Good sir, I was elected Townmaster fair and square,” Wester got out of his chair, his jowls jiggling with indignation. “I will not have the honour of the town voters besmirched with accusations-” “You know what? Maybe you’re right, maybe there’s no impending threat,” Ragnar said, turning to Varien. “But what about Thundertree? Those zombies are going to be trouble.” Westin’s eyes were wide as saucers. “B-but Thundertree’s miles from here.” Ragnar snorted. “Ah, I get it, you’re not malevolent; it’s just that you’re merely incompetent.” He drew himself up to his full height and stared the Townmaster down. “For a moment I thought you were in cahoots with Lord Albrek and not at all concerned with this town’s fate.” “What are you talking about?” Wester stammered. “I’m talking about how you’re going to do the right thing and help us outfit an expedition to root out the goblin threat once and for all,” Ragnar snarled. “Unless you’re so ignorant and blind that you are willing to let the people of Phandalin die.” Wester cringed. “Let me, uh-” his voice cracked. “Let me get my chequebook.” “Quite,” Ragnar said. The rattled Townmaster led the adventurers to Lionshield Coster, “To what do I owe the pleasure?” Linene Graywind, the trading post master, walked over to greet the party. “These gentlemen are going to field an expedition to take care of some goblin bandits on the road,” the Townmaster said. “See to it that their needs are met, and put it all on my account.” “Townmaster, I think I’d prefer it if you settled your bill up front.” The woman said. Wester blustered for a few moments, then sagged and placed a weighty wallet on the countertop. “I’ll be back later for the change,” he said. Turning to the adventurers he said, “Do be reasonable in your selections.” He bowed awkwardly and scuttled out. “Ah, so our fair leader has found someone to take care of the problems he can’t.” Linene said after the townmaster left the trading post. “Sounds like your townmaster doesn’t have the confidence of the people,” Theryn said. “Let’s just say that more than a few of us are counting the days until the next election.” Linene said. “Why do you say that?” “Well, you’ve spent more than five minutes with him, haven’t you?” Linene said sharply. Varien smiled. “How did he manage to take charge?” “Well, when the town banker offers mortgage relief to his supporters during an election campaign, you’d be surprised how many farmers will line up to cast their ballots for him.” She said. “Now, let’s cut to the chase and spend some of Wester’s money, shall we? What can I do for you?” The adventurers picked up some new armor, javelins, knives, and, just for kicks, an overlarge maul that they didn’t even use, but wanted to bill to the Townmaster anyway. Linene offered to keep the maul under the counter in case they wanted it when they returned. “I’m sorry I don’t have more armaments in stock,” Linene said. “Our last caravan didn’t reach Phandalin, unfortunately. If you happen to recover any stolen goods bearing the Lionshield mark, I would gladly reward you for returning them to us.” It took half a day to trace their original route back to the ambush site. The dead horses had been pushed off the trail and were beginning to rot in the heat of midday, and the burned pile of goblin corpses had been disturbed by wildlife, the ashes and bones scattered about. Erwen led the party along the goblin path to the north, taking note of a snare and pit trap that his companions would have missed had he not been there. The druid found himself growing more angry and aggravated with each step into the underbrush as he pondered the treachery of the goblins. The group forded a narrow stream and continued northwards. Five miles from the scene of the ambush, the goblin trail ended at a large cave in a hillside. The shallow stream they had followed flowed out from the cave’s mouth, hinting at a subterranean source of freshwater. The cave’s mouth was screened by dense briar thickets. A narrow, dry path led into the cave on one side of the screen. It was the perfect setup for yet another ambush, Erwen and Theryn both realized in the split-second before the thickets twitched and a hail of arrows rained down on the adventurers. Erwen shouted and his roar turned into a canine howl as he wildshaped into Dire Wolf form, bounding across the stream and leaping into the briars, heedless of the stinging shrubs. He landed in the midst of three goblin archers, snapping at them and swiping his claws as they began to panic. Theryn leapt in after the druid, skirting the bushes and striking one of the ambushers with his quarterstaff and a well-placed heel strike. Before the rest of the party could pull the arrows from their armor and shields, the three goblins were dead, either torn apart by Erwen-Wolf or their skull crushed by the monk. The cave entrance loomed before the party. Erwen-Wolf’s keen sense of smell picked up a familiar scent. He padded forward into the cave, sniffing at the rocky floor. Xylon handed Varien the Clockdrive goggles. The paladin gingerly put them on and received a familiar blinding shock to his eyes. Blinking furiously, he hefted his new longsword and strode into the cave. The rest of the party followed suit. Just inside the cave mouth, a few uneven stone steps led up to a small, dank chamber on the east side of the passage. It was filled with the stench of animals, and the party could hear savage snarls and the sound of rattling chains. Erwen-Wolf headed in first and came nearly snout-to-snout with an enormous Dire Wolf, its hackles raised menacingly. It, along with three mangy worgs, were chained up just inside their opening, each length of rusty links leading to an iron rod driven into the base of the stalagmite. The four animals began barking, snarling and howling with impotent rage, snapping their jaws at the adventurers. Erwen-Wolf dropped out of wild shape. “I got this, guys,” he said, and cast speak with animals. “Which one of you is the alpha?” he asked the animals. “I am,” snarled the Dire Wolf. “No you’re not,” the worgs sneered. “Ripper is the Alpha, and you know it!” “Would you like to be set free?” Erwen asked the Dire Wolf. “Free? It’s been a long time since I tasted freedom,” the wolf replied. To the rest of the party, this all sounded like a whole bunch of barking. “If we loosen your chain, you are free to go,” Erwen said. “Yes, that sounds great. Go ahead,” the wolf said. Erwen nodded at Ragnar, who got out his lock picking tools and gingerly approached the Dire Wolf’s neck collar. Erwen put a hand reassuringly on the Dire Wolf’s snout. “Come any closer and we’ll eat you and your friends,” one of the worgs said. Bob peered into the depths of the cavern and noted that it narrowed to a steep fissure. There was a soft clink and the collar opened. “Thanks,” the Dire Wolf snarled as it streaked out of the kennel cavern, heading towards the light and to freedom. “Good riddance,” snarled the worgs. “He smelled terrible.” Erwen wildshaped back into wolf form and headed back out to the main passage, the rest of the party falling in behind. The worgs howled and barked after them to no avail. The main passage from the cave mouth climbed steeply upward, the stream plunging and splashing down its west side, cutting deep into the stony floor. In the shadows, a side passage led west across the other side of the stream. In the shadows of the ceiling to the north, the most perceptive among the group could make out the dim shape of a rickety bridge of wood and rope crossing over the passage ahead of them. Another passage intersected this one, twenty feet about the floor. Varien and Xylon decided to check out the side passage, while Erwen loped ahead. The wizard turned to the monk, picking up a couple of fist-sized rocks and casting light on them. He handed one to Theryn and the other to Ragnar. “Put that inside your lantern,” he told the rogue. The party attempted to stealthily move towards the bridge, but Varien kicked a pile of gravel into the stream as he moved towards the side passage. As Varien and Xylon disappeared into the darkness, Theryn thought he could make out a humanoid shape partially hidden by the bridge. Then, another rain of arrows began to find their marks. Bob cast chill touch and a ghostly, skeletal hand reached out towards the unseen attackers. The hand fastened itself to the bridge supports rather than its intended target, and the wood began to rot. One of the goblins blew a horn, sounding the alarm. “How high would you say that bridge is, twenty feet?” Theryn asked as arrows struck the passage wall. “Yeah, I think,” Bob hissed. “Hold my light stone and watch this,” the monk said, and began to nimbly scale the rocky cave wall. Ragnar readied his crossbow. Xylon and Varien explored the western passage, finding it choked with rubble and containing steep escarpments, separated by a narrow ledge. “Give me a boost,” the wizard said to the paladin, who obliged, getting the elf up on his own shoulders. Xylon scrambled onto the ledge and braced himself. With a crack, the ledge collapsed under his weight. The wizard tumbled down onto the paladin as a rockslide engulfed the pair, cementing their rocky relationship. As the dust cleared, Xylon realized his face was pressed into Varien’s armored codpiece in a most undignified fashion. Struggling, he realized he was pinned by the rocks. Theryn scrambled up the nearly sheer cave wall, finding a toehold that allowed him to spring up onto the bridge, where he landed next to two goblins armed with shortbows and one with a sword. He shoved one clear off the bridge and slammed it with his quarterstaff in mid-air, sending the flailing humanoid straight down into the shallow stream where it broke its neck. Erwen-Wolf howled at the goblins as Ragnar lined up a shot with his crossbow. He fired upwards between the planks of the bridge. Theryn tried to block a swinging goblin sword and failed as it opened up a bloody gash along his arm. He struck back, knocking sharp teeth from the goblin’s mouth. Bob got to a better vantage point and cast chill touch again. This time, the spectral hand grasped the goblin ambusher clear around the throat, and the goblin screamed in agony as its flesh began to blacken, bubble, rot and dissolve, turning necrotic. It died, slumping against the bridge planks, knocking one of them loose, to Theryn’s dismay. The monk dispatched the last goblin. Ragnar headed to the west passage and began helping dig Xylon and Varien out from beneath the rockslide. Erwen-Wolf strained to see beyond the dim light of the cave mouth. His ears pricked up as he heard the sound of rushing water. The passage was suddenly filled with a mighty roar as a huge surge of rushing water poured down from above. Erwen-Wolf was drenched, but dug his claws in and withstood the torrent of water. Theryn could only look on as Bob grabbed onto the nearest stalagmite and was nearly swept away by the wall of water that rushed towards the mouth of the cave. As Ragnar helped the paladin to his feet, the rubble-choked passage was suddenly filled with rushing water, inundating the three adventurers. Erwen-Wolf got to his feet and shook the water from his hairy pelt. The rest of the adventurers, soaked to the bone, headed gingerly up the main passage as the water level returned to normal. Standing on the bridge above them, Theryn took a moment to decide which direction to explore. He could smell a pungent smell from the western passage, but he knew the rest of his party was moving east, so he rifled through the dead goblins’ pockets before turning east and making his way into the dark corridor. Erwen-Wolf, Xylon, Varien, Ragnar and Bob moved up some rough stone steps into a large cavern half filled with two pools of water. A narrow waterfall high in the eastern wall fed the pools, which drained out of the western end of the chamber to form the stream that flowed out the cave mouth below. Low fieldstone walls served as dams holding in the water, and one of the fieldstone walls had been knocked apart, causing the water to rush out and nearly flush them from the cavern. A wide exit stood to the south, while two smaller passages led west. The sound of the waterfall echoed through the cavern, making it difficult to hear. Theryn crept out of one of the western passages, nodding to his comrades and pressing a finger to his lips. Judging from the smells in this cavern, the adventurers were not alone.
"Xylon realized that his face was pressed up against Variens armored codpeice." 5/7 my favorite write up yet. Thanks Brandon!
Wave Echo Cave sounds like exactly the place to be.