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MUST READ: Code of Conduct

1490502658

Edited 1492540471
Mark S.
Pro
Marketplace Creator
Now that we have reached 50 members, it is time to create a thread for a clearly written code of conduct for the group. I did post something awhile back (Gamers for Christ 2.0 Disclaimer), but we now need a thread to cover this so that each member knows their part in keeping Gamers for Christ a fun environment for everyone. This thread is for clarifying our terms of use here, the penalties of not following those terms, presentation of new terms as needed, reporting violations of the Code of Conduct, or discussing similar concerns. Each member of the group should reply to this thread to confirm that they have read and understood the Code of Conduct. Code of Conduct As a Christian gaming group, everyone is expected to be striving towards being more Christ-like. This mainly means to treat each other with love humbling ourselves to one another.  The entire point of this group is to enjoy one another's fellowship. This means that each individual is personally responsible for contributing to a fun and enriching gaming experience. Be considerate and be a team-player to ensure that others enjoy playing with you and will want to continue to do so. No cheating. Any player cheating that is reported will immediately be banned from the group. Cheating is simply not tolerated in a game system that requires the honor-system. Avoid arguments. If you disagree with a rules call, whisper your DM the book reference and page number. Respect the DMs decision on how he/she wishes to resolve things even if it is not to your liking.Remember that the DM has the final say. If your DM is implementing rules that you feel are detrimental to the group, post your concern here for discussion. No meta/power-gaming. Please search the books to emulate the character that you would like to role-play; not the character that will somehow break the system and have advantage over everyone else in combat. This play-style is not enjoyable for other players as it focuses on one player/character instead of teamwork. No player enjoys watching one character steal everyone else's thunder. Focus on characters that will be enjoyable for others to play with. Additional weakness create more role-playing and humorous situations. Do not dominate the game. This is also not enjoyable to other players. Every player should have a chance to participate in the game and should not feel like they have to compete with a player that is dominating the session. Please be considerate in allowing everyone to participate equally. Encouraging others to participate should be each players goal, instead of dominating the session. No offensive language.  Vulgar language should be avoided out of respect for the community. If you can't RP your character's traits without being offensive, then change the character's traits. There are plenty of ways to RP negative traits without being offensive with a bit of creativity. For example, no one should actually have to use an offensive word during the game. These words are offensive no matter how they are used (RP or not). There are plenty of fictional works that give great examples. In Battlestar Galactica, the world "frak" was used to keep the show PG. You are playing in a fantasy world, so if you want to play a character that has the negative trait of being vulgar, do so in a way that keeps it non-offensive, and preferably light and humorous. A dwarf might say something in dwarven, which really means nothing, but is considered a curse word in dwarven. Make up a nonsense word. This type of thing is considered good creative RP. At no time ever should RP be used as an excuse for offensive behavior or language. This is just a lack of creativity and maybe even an excuse for poor conduct. No offensive behavior. Inappropriate material, and otherwise offensive material/behavior should be avoided out of respect for the community. Take for example a character that drinks a lot. As long as the person playing that character is not drinking in excess to convey this, it shouldn't be a problem. The actual act is not being carried out, unlike cussing. There are certain activities that should not be emulated at all. I am hoping that these things will never have to be addressed as they are severe enough that they were covered by Wizards of the Coast. They include, but are not limited to, sensitive traumatic experiences that resulted as abuse that no survivor should have to be reminded of during a game session.  No malicious behavior. Every member is expected to handle issues as detailed below. Becoming malicious towards any player or DM is in violation of the Code of Conduct. Malicious behavior includes, but is not limited to, being disruptive during a session because you are dissatisfied with something that occurred during the session. What do I do if someone violates the Code of Conduct? We will follow the same instructions as given by the Apostle Paul for handling violations of the Code of Conduct.  Address the issue privately. It is each players part to remind one another of the Code of Conduct. Please privately (whisper) address these issues as they arise to the person in violation. We all need a reminder from time to time. If things are heated and are not able to be dealt with in a loving manner, then take a break and address the issue when this is possible. Address the issue in your group. If the problem persists, bring this issue to the attention of the entire group with the person present.  Report the behavior to this thread. Most matters will be handled by simply following step 1 & 2. However, there may be some instances where the behavior persists. If this is the case, report the violation here for all of the DMs to address.  DMs take action. If the problem is not able to be resolved by the DMs in step 3, the player that has violated the Code of Conduct will be removed from all campaigns associated with Gamers for Christ. The DMs will then add that player to the "Banned List" (will be added below) and decide when (if ever) the player may be allowed to rejoin the group.
1490505734
Mark S.
Pro
Marketplace Creator
Hey everyone, Feel free to read the OP and let me know if I missed anything important. Thanks
Awesome post, as usual, Mark. My only thing I might like to see added is something more specific for offensive behavior. I know Regan brought the point up before about language and his thread turned into a debate about what's okay to role play but how we shouldn't do some of those things in real life. For example: My wife's character has the flaw "I have a weakness for the vices of the city, especially hard drink." So, when we entered a tavern, her character sat in the corner and then went outside. If that's how she went to RP, that's great, but when I asked why she was playing her character different than I'd previously seen her play, she cited the responses I'd read her from Regan's post. Just thought some clarification on player behavior vs character behavior might be good. I mean, I'd never kill anyone, like our Lawful Good Paladin did, but I have a drink like my (nearly evil) Fighter did..
Looks good to me. I believe the behavior issue is more about cursing and vulgar comments, lewd comments and the like, than anything. Naturally getting mad and trying to kill the party would count, but not every character is expected to be a Christian, certainly not a perfect Christian. 
I like the code of conduct as I think it matches Matthew 18:15-17. One thing I might add though is that depending on this issue ask for a break before addressing the issue so that emotions have a chance to come down. I would also say that it is unwise to address an issue while both people are heated.  Finally, I would add these closing thoughts. Thought 1. We live in an age where we can avoid people that bother us, but as Christians I do not think this is an option. if we as the church cannot get along then what hope is there for the world? In my area the church has developed a reputation of being kind to the world, but being judgemental against our fellow brothers and sisters. thought 2 Colossians 3:12-13. & Matthew 5:9 & John 13:35 thiught 3 my language comes and goes, so feel free to call me out on it. :D 
1490543434
Mark S.
Pro
Marketplace Creator
Working all day today, but liking all of the feedback as the Code definitely needs some definition to it. I have to run out the door to work, but am looking forward to us working to put this together well.  I will specifically respond to your posts soon.  Thanks guys.
I like that your rules are based on scripture. I look forward to playing with you all!
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Edited 1490567073
I have read. Good rules here.
1490583894
Mark S.
Pro
Marketplace Creator
Vinyacoire said: Awesome post, as usual, Mark. My only thing I might like to see added is something more specific for offensive behavior. I know Regan brought the point up before about language and his thread turned into a debate about what's okay to role play but how we shouldn't do some of those things in real life. For example: My wife's character has the flaw "I have a weakness for the vices of the city, especially hard drink." So, when we entered a tavern, her character sat in the corner and then went outside. If that's how she went to RP, that's great, but when I asked why she was playing her character different than I'd previously seen her play, she cited the responses I'd read her from Regan's post. Just thought some clarification on player behavior vs character behavior might be good. I mean, I'd never kill anyone, like our Lawful Good Paladin did, but I have a drink like my (nearly evil) Fighter did.. I caught some of this discussion and the simple answer would be this... If you can't RP your character's traits without being offensive, then change the character's traits. There are plenty of ways to RP negative traits without being offensive with a bit of creativity. For example, no one should actually have to use an offensive word during the game. These words are offensive no matter how they are used (RP or not). There are plenty of fictional works that give great examples. I think it was the sci-fi series Firefly that implemented the world "frak" to keep the show PG. You are playing in a fantasy world, so if you want to play a character that has the negative trait of being vulgar, do so in a way that keeps it non-offensive, and preferably light and humorous. A dwarf might say something in dwarven, which really means nothing, but is considered a curse word in dwarven. Make up a nonsense Dwarven word. This type of thing is considered good creative RP. At no time ever should RP be used as an excuse for offensive behavior or language. This is just a lack of creativity and maybe even an excuse for poor conduct. With that being said, habitual behavior should be dealt with in a patient manner. Everyone here struggles with something and will need patience at one time or another. Some people struggle with habitual cussing. I have seen people politely address this in sessions and there has never been a major problem as of yet. I hope that this way of dealing with things  will continue as means by which to help one another with these kinds of things. It took me years of accountability to overcome this and I do still slip every once in awhile.  As far as other behavior such as having a character that drinks a lot, as long as the person playing that character is not drinking in excess to convey this, it shouldn't be a problem. The actual act is not being carried out, unlike cussing.  There are certain activities that should not be emulated at all. I am hoping that these things will never have to be addressed as they are severe enough that they were covered by Wizards of the Coast. They include, but are not limited to, sensitive traumatic experiences that resulted as abuse that no survivor should have to be reminded of during a game session.  I hope this covers everything. If so, I will simplify it and add it to the Code of Conduct.
1490584094

Edited 1490585593
Mark S.
Pro
Marketplace Creator
Mix said: Looks good to me. I believe the behavior issue is more about cursing and vulgar comments, lewd comments and the like, than anything. Naturally getting mad and trying to kill the party would count, but not every character is expected to be a Christian, certainly not a perfect Christian.  I have noticed a lot of the things like a PC being aggressive with the rest of the party work their way out. I could give some examples, but we shall just say that justice was served and added some good story. Now if a player did not learn from the experience and persisted, that would be a different story and would be a problem  What you are talking about specifically would be malicious behavior. I will add that to the code. Being a team-player should maybe me emphasized more in the Code of Conduct since it essential to a groups survival and the fun of the game. 
1490584525
Mark S.
Pro
Marketplace Creator
Jim F. said: I like the code of conduct as I think it matches Matthew 18:15-17. One thing I might add though is that depending on this issue ask for a break before addressing the issue so that emotions have a chance to come down. I would also say that it is unwise to address an issue while both people are heated.  Finally, I would add these closing thoughts. Thought 1. We live in an age where we can avoid people that bother us, but as Christians I do not think this is an option. if we as the church cannot get along then what hope is there for the world? In my area the church has developed a reputation of being kind to the world, but being judgemental against our fellow brothers and sisters. thought 2 Colossians 3:12-13. & Matthew 5:9 & John 13:35 thiught 3 my language comes and goes, so feel free to call me out on it. :D  I agree. I think it will depend on the person and situation. The situation should be addressed as soon as possible, but in a loving way. If this is not possible, than a person should take some time to wait until they can address it that way. As my brother always says to his kids when they fight, "Resolve your problems." I would like to add to that what is written in Proverbs... "Open rebuke is better than secret love." As Christians, we should be inviting correction and instruction as it is a part of the growing process.  I agree completely with everything else as well. We should be edifying (strengthening) one another. There is a time to remove someone from the group so the entire thing does not become corrupt, but a process of trying to resolve it with love should come first.  And same here. I usually don't have a problem with language or temper, but there are moments I need a friendly reminder. :)
1490584588
Mark S.
Pro
Marketplace Creator
DJ the Dentist said: I like that your rules are based on scripture. I look forward to playing with you all! Regan C. said: I have read. Good rules here. Thanks guys! It is awesome to have like-minded brothers and sisters to fellowship with while getting our game on.
1490584634
Mark S.
Pro
Marketplace Creator
I will update the Code of Conduct soon. If there is anything else, please keep the replies coming.
So I can change Chor's flaw and Frak is Battlestar Galactica? 
1490585647
Mark S.
Pro
Marketplace Creator
Michael S. said: So I can change Chor's flaw and Frak is Battlestar Galactica?  What flaw did you want? Thanks for reminding me. I couldn't remember which show it was.
with urchin background I would decide on "I will never fully trust anyone other than myself." since it is the least amount flaw there is out there. 
Mark S. said: Michael S. said: So I can change Chor's flaw and Frak is Battlestar Galactica?  What flaw did you want? Thanks for reminding me. I couldn't remember which show it was. Yes, in Firefly they did most of the cussing in Chinese.  :)
Understood. Thank you. Glad someone created this kind of group. We all need some fellowship in our lives.
Read it. Love it. Let's live it.