If I find the right group I would like to start a campaign. Potential AP candidates: Zenith(4ed/Pathfinder), Kingmaker(Pathfinder), Shackled city (3.5), or with the "right" kind of players homebrew 5ed or 13th age. I am also open to other suggestions. As long as I have a cool group to play with I can DM/GM practically anything, and I can afford most stuff. I am aiming for one 3-5 hour session most weekends; se below for more details about potential times. About me: Software engineer and certified math/physics teacher with 20 years+ of experience as player and DM (I estimate my DM hours to be far into the 4 digits, not counting prep-time). Not a native english speaker, but mainly recognizable by my accent taking some time to get used to. As you can see from this description I am not shy of being verbose :P (and you can probably also see that my spelling and gramar would have made your english teacher shake his or her head). I am a previous pluss member of Roll20 and are likely to upgrade again if I get a group. In my games I strive for strong internal logical consistency, rewarding player creativity, and exploiting the tactical oportunities given by the rules. So if you join, expect a reason for everything that happens and tense life or death moments. Example of feedback I have gotten: "Everything seem interlinked!" (homebrew campaign), "I learned a lot about DMing from you", "That was too intense" (Everyone came out of the encounter alive, but I think everyone had been in a dying state at one point) "Amazing how you just roll with the punches" (Someone impressed at how i managed to turn every crazy idea they sendt in my direcion into something reasonable). Strengths as DM: Improvisation skill, leading without dictating, technical skills, engaged storytelling, quick decision making, dedication, good rule understanding, overview. Weakneses: Use of audio-visual stimuli, making up voices for characters, making of assets (Argument for running games with premade assets), detail-planing, organizing RL. stuff (like what or when to play :P ), making or remembering names. And a thing some might react to: Somewhat anti-pirate. About you: You have to be dedicated and able to play one day most weekends afternoon european time/morning american time. I would also strongly appriciate if you are intending to be active on fora/chat/roll20 also in some weekdays, preferably evening European time (daytime American time). You want to be part of a group making a shared experience together for each other; both in game and out of game. You want to play the other players good, because you know that improves the experience for yourself as well. You should be prepared for your character to die without this ruining your week (But the healthy sadness of the loss of a cool guy or gall for an evening is ok). You have are prepared to interact with the game-world in a mature and decent way (no Leroys, please). The game may contain Adult-complexity dilemmas and issues, but I prefer my "content" to be suitable for 13 year olds (so no graphic descriptions of sex or voilence, please). You are an *efficient* player, not very prone to analyzis paralyzis or Monty Python quotes. You are attentive and most of the time know what to do imidiately when your are aksed without having to ask about what is going on. You look for ways to put your creative stamp on a game even if it might seem like a railroad, but never trying to force the train off tracks. Finally: You don't have to be experienced as long as you recognize yourself in the qualities described before, and are willing to learn outside ordinary gaming hours. I have quite a bit of positive experience introducing new players to the game. Chances of getting chosen for the final game might however increase with some experience. The process: Edit - is outdated. Now please apply at <a href="https://app.roll20.net/lfg/listing/74191/stolen-land" rel="nofollow">https://app.roll20.net/lfg/listing/74191/stolen-land</a> If you have any questions before applying, please PM me unless you really believe the answer is of public interest. If you recognize yourself in the description above, please apply in this thread. When writing your application focus on me getting a good first impression of you in light of the qualities described above, and why you would like to be part of the group. Characters should be made to match the setting and group, so details about favored characters should only be included if you think it tells something about your general playing style. [outdated!] Most applicants can be expected to be invited to stage 2 that will involve being invited by pm to a seperate "recruitment game" and discord for chatting with me and other applicants. I will also try to run "get to know" each other games of 1-4 sessions that you will be strongly encouraged to participate in (Depending on the number of applicants I am prepared to run it "horde style"). The treashold of kicking will be quite low if I find I don't like your play-style, and in return you have a low treashold for leaving if you find you don't like my style (but please keep in mind that these short-games by design will be quite different than a campaign type of game). Following this procedure I hope a natural group of 4-8 players will form naturally. There are however a real chance that this won't happen. In this case I and the remaing candidates have to decide if we are going to try different advertisement channels or cancel the process (Life has to much things to offer to waste it on a group you are not feeling entirely confortable with). With a group established we can sit down and talk seriously about the details of when, what and who whe are going to play.' [/outdated! see post from 4th of april]