Heya. My friend was mentioning that in his D&D game, players took too long on their turns, and so, just for fun, I made this turn clock script. I don't really know javascript at all, and just mangled this together from other code. Hopefully it'll work for you. Also, the "!Sound: Ticking Clock" and "!Sound: Buzzer" utilize the sound effect script I run (mangled together from someone else's sound effect script). Replace those lines with whatever you use for sound effects calls, or just remove them. To activate the clock, I select a token, and click the macro (on my bar) which has the body: !Clock 6 I think it won't work if you changed the macro to !Clock 10 or higher. It works by setting the stopwatch token status marker to true, and with a value (6 in this case, but anything 1-9 should work), it then begins playing a sound (I use a ticking clock), while updating the status marker to the time remaining, so 6, 5, 4, 3, 2, 1. Then it removes the status marker and plays the buzzer sound, indicating that the player has exceeded his or her allotted turn time. One bug: it sometimes, though not often, will skip an update, and then update twice the next time. So, for example, it might get to 5, wait 2 seconds, and then show a 3, with 4 never displaying. Maybe this sleep method is bad. I just copied it from a stackoverflow post. Not very useful, but maybe kinda fun :) Here's the Gist: <a href="https://gist.github.com/anonymous/0ae7edce088c5d4b" rel="nofollow">https://gist.github.com/anonymous/0ae7edce088c5d4b</a>... And here's some screenshots: