
I've been a DM/GM for over 15 years and just signed up for Roll20 a few days ago. After playing a couple of sessions, I get the system, but, obviously, running a game is a lot more complex than just playing in one. Since I tend to focus more on aspects of the game like role-playing and creative skill use, I never use tools like maps, drawings, or miniatures in my live games. I feel my time is far better spent thinking up a great story or fleshing out NPCs than it is making a detailed blueprint of a dungeon. In the relatively infrequent cases of combat, the players and I keep track of where characters, terrain, and monsters are in our heads. Since I'm new to the site and only played in two games, I have two questions: Is there a large enough portion of the population that is okay with or even wants an extremely limited visual component to the game? My experience leads me to believe that the tokens/maps/etc are heavily used. Also, was there a better place to post this inquiry (or other general questions)? It seems like something that would go in the General On-Topic forum, but that's closed (for reasons I won't even pretend to understand). I figured it was okay to post this here because part two of my post is actually an attempt to find a group (and part one was a little background on who their DM would be). Now that that's out of the way: I want my games to be awesome. They can be serious at times but are generally lighthearted. I encourage people to inject humor into the situation, especially if they can do it in character, but I don't want a session to get derailed by silliness. The rules aren't meant to be broken, but that doesn't mean you can't break them. If you want to bend the rules to do something really cool, that's fine. If you want to do so to be a munchkin, that's not. If you think getting the most gold or the best magical item is why you
play RPGs, I know some good WOW servers I could recommend. There's no winning or losing in RPGs, unless you aren't enjoying
yourself. Then you're losing (and probably making everyone else lose
too). I'm not going to try to kill your characters, but I'm not going to try to save them either. If you don't want me to kill you for doing stupid things then meet me half way and don't do stupid things. Finally, this is a team game. I think it's great that you have such an extensive background for your character, I truly do, but we really don't need a fourth High Elf Wizard or our third Half-Orc Barbarian. I want people to have ideas for characters they'd like to play, not characters they're playing. With regards to the setting/story: I haven't settled on a plot yet, but I have a few I'm tossing back and forth. I generally start out with an idea that might take a session or so then let players determine the rest of it. I don't do homebrew rules, but I am making my own setting. Obviously, it would be fantasy, just not one you're familiar with. You'll know what your characters know. If you're the kind of person who this sort of thing appeals to, let me know. Include your availability and preference for text, voice, or voice and video (I haven't decided which I'd like to do yet). Once I feel there's enough interest, I'll set up a date and time.