
“The githyanki are uniformly evil, but individuals are as often lawful as chaotic evil. Their society is probably best described as neutral evil, with a militaristic regimentation balanced by a strong ethic of individual freedom and personal achievement, focused above all toward ends of hatred and death. “As a result of their racial origin as slaves of the mind flayers, githyanki place an extremely high value on freedom. More lawfully-inclinded githyanki emphasize the freedom of the githyanki as a race, swearing that the race shall never again be subjugated to other powers while also stressing the need for individual githyanki to forfeit at least some of their own personal freedom for the greater benefit of the race. Githyanki who lean more toward chaos argue that personal enslavement to the githyanki race as a whole is little better than servitude to the mind flayers, and stress every individual githyanki’s right to live free of oppressive regulation. Most githyanki live content in the middle ground between the two extremes, finding their own balance between subservience to their race and personal freedom.” Githzerai exhibit these same tendencies, but for very different reasons. Githzerai live in the turmoil of Limbo, surviving only by imposing their will on the malleable reality of their home. No matter how lawful a githzerai may be, the race as a whole is exposed to a level of chaos that is hard for Material Plane beings to comprehend. The “order” in a githzerai’s mind is often an exercise in riding the chaos, removing their own expectations of reality, and developing an awareness of exactly when and where they can influence Limbo instead of forcing the plane to bend to their will. The githzerai’s perceived calmness is relative. A githzerai on the Material Plane sees the wars, death, and survival challenges as minor ebbs and flows compared to its residents. Their serenity may be born as much from embracing the chaos as from an orderly and focused (ie: lawful) mind. Ability Score Increase : Your Dexterity score increases by 2. Alignment. Size. Though slighter of build and slightly taller than humans, gith possess equivalent muscle strength but lighter mass. This muscle-to-body-mass ratio grants them sometimes shocking agility and speed. Your size is Medium. Speed. Your walking speed is 30 feet. Disciplined Mind : You gain advantage on Intelligence saving throws. Telekinetic Grasp: You can use your action to manipulate or move one object within 30 feet of you. The object can’t weigh more than 10 pounds, and you can’t affect an object being worn or carried by another creature. If the object is loose, you can move it up to 30 feet in any direction. This talent allows you to open an unlocked door, pour out a beer stein, and so on. The object falls to the ground at the end of your turn if you leave it suspended in midair.