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Planar Race: Gith

“The githyanki are uniformly evil, but individuals are as often lawful as chaotic evil. Their society is probably best described as neutral evil, with a militaristic regimentation balanced by a strong ethic of individual freedom and personal achievement, focused above all toward ends of hatred and death. “As a result of their racial origin as slaves of the mind flayers, githyanki place an extremely high value on freedom. More lawfully-inclinded githyanki emphasize the freedom of the githyanki as a race, swearing that the race shall never again be subjugated to other powers while also stressing the need for individual githyanki to forfeit at least some of their own personal freedom for the greater benefit of the race. Githyanki who lean more toward chaos argue that personal enslavement to the githyanki race as a whole is little better than servitude to the mind flayers, and stress every individual githyanki’s right to live free of oppressive regulation. Most githyanki live content in the middle ground between the two extremes, finding their own balance between subservience to their race and personal freedom.” Githzerai exhibit these same tendencies, but for very different reasons. Githzerai live in the turmoil of Limbo, surviving only by imposing their will on the malleable reality of their home. No matter how lawful a githzerai may be, the race as a whole is exposed to a level of chaos that is hard for Material Plane beings to comprehend. The “order” in a githzerai’s mind is often an exercise in riding the chaos, removing their own expectations of reality, and developing an awareness of exactly when and where they can influence Limbo instead of forcing the plane to bend to their will. The githzerai’s perceived calmness is relative. A githzerai on the Material Plane sees the wars, death, and survival challenges as minor ebbs and flows compared to its residents. Their serenity may be born as much from embracing the chaos as from an orderly and focused (ie: lawful) mind. Ability Score Increase : Your Dexterity score increases by 2.  Alignment. Size. Though slighter of build and slightly taller than humans, gith possess equivalent muscle strength but lighter mass. This muscle-to-body-mass ratio grants them sometimes shocking agility and speed. Your size is Medium. Speed. Your walking speed is 30 feet. Disciplined Mind : You gain advantage on Intelligence saving throws.  Telekinetic Grasp: You can use your action to manipulate or move one object within 30 feet of you. The object can’t weigh more than 10 pounds, and you can’t affect an object being worn or carried by another creature. If the object is loose, you can move it up to 30 feet in any direction. This talent allows you to open an unlocked door, pour out a beer stein, and so on. The object falls to the ground at the end of your turn if you leave it suspended in midair.
Githyanki Traits Ability Score Increase : Your Strength score increases by 1. Age: Githyanki are fostered in secret cretches on the Prime Material plane, trained from birth in the arts of war and mercilessly indoctrinated to be loyal to their Queen. When they reach 16 years of age, they undergo a trial of skill. Those that pass are sent to a Githyanki stronghold in the Astral plane where time's flow is halted and those that fail, are subsequently tested again and again until they too are allowed to join their brethren in the Astral plane.   Githyanki for Battle Training : You gain proficiency with Athletics, if you would gain such proficiency again instead double your proficiency bonus with Athletics checks. You are also proficient with greatswords. Mind Thrust : As an action, once before a short or long rest you can target one creature you can see within 120 feet of you. The target must succeed on an Intelligence saving throw or take 1d10 psychic damage. Innate Psionics : You have 2 psi points. Red Dragon Affinity : You gain advantage on Charisma based interaction checks with Red Dragons.  Languages : You can read, speak, and write Draconic, Gith, and one other language.
Githzerai Traits Ability Score Increase. your Wisdom score increases by 1. Age. As with githyanki, it is difficult to tell a githzerai’s true age though the reasons are far different. Githzerai reside on the chaotic plane of Limbo, a plane that answers to the will of the sentient beings that reside there. Though creatures age in Limbo it is suspected that the strength of the githzerais’ will can allow it to survive decades, if not centuries, longer than it would living on the Material Plane. If born and raised on the Material Plane, scholars believe githzerai would reach maturity around the age of 16 and could live as long as 150 years. Innate Psionics. You gain 2 bonus psi points. Light Step : As a bonus action, you can alter your density and weight to improve your mobility. For the rest of your turn, your walking speed increases by 10 feet, and the first time you stand up this turn, you do so without expending any of your movement if your speed is greater than 0. Githzerai Chaos Shaper Training: If your githzerai has a Wisdom score of 15 or less, they are proficient in Insight. If they have a Wisdom score of 16+ you gain proficiency in chaos-shaping which means that alterations you make to the fluid reality of Limbo last 1 day per level of your character rather than a few rounds. At 5th level, the duration increases from days to weeks, at 10th level the duration of the chaos shaping increases from weeks to months, and at 15th level, from months to years. Languages. You speak, read and write Gith as well as a number of extra languages equal to your Intelligence modifier.