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Ambitious Request: D&D 3.5 Epic

Hello all, I'm new to the community (am not sure where to put this topic in) and am thinking of moving my D&D 3.5 epic campaign to roll20. It includes all official sourcebooks. I was wondering if there are scripts or macros already in the community for the D&D 3.5 system. What I'm looking at in particular is stuff like damage calculation, applying status effects and buffs, keeping track of spells (that's a big one), inventory, etc. Any help would be much appreciated! Thanks!
1385620639
Gid
Roll20 Team
You might want to take a look at this quick guide we have for D&D 3.5 on our wiki . As for keeping track of spells, what might work is using status indicator icons on tokens. You can add numbers to the individual icons.
Oh, thank you for the prompt reply! ...Okay, so it seems I've got some work to do. That would keep track of what spells are on the tokens, and from a glance, it can certainly seem to be a way to keep track of the duration of each spell effect. What about players preparing spells? I keep having the nagging feeling sometimes that someone's pulling a Schodinger's wizard, though it's rather understandable.. the spell lists are rather huge, and I'm committed to help my players fulfill their character concept, so I can't be all "Play a Sorcerer, it's easier! Pow!" Is there something already out there to help players prepare for spells?
nothing in particular yet, though a simple table in the character sheet bio does work, where you can record which spells you have memorised for each spell level. Basically, until someone goes and writes a script for spell management, its something that you have to track manually for now. though I have heard that there are some people who are using card decks with spells printed on them, it does cause a lot of screen clutter as far as I am aware. As for resources for 3.5, there are several API scripts (means getting mentor access) that do things like create character sheets, set up macros, track spell points, hit points, temp hit points, movement, and a few others. They are all listed in the API forum, might be worth going to have look what else is available.
Yeah, a lot of the more complicated things you're mentioning here will require the API, which requires Mentor, which requires $10. Could be worth it, dependant on how long your campaign will go for, but the ability to 'toggle' prepared spells, casting times during combat and duration is a godsend.