Cephalid Traits Ability Score Increase. Your Dexterity increases by 2, and Charisma increases by 1 Age. Cephalids reach maturity by the age of 10 and rarely live longer than a century. Alignment. The cephalids self-reliance, preference for small social structures, and standoffish attitude, leads them to chaotic and neutral alignments, as well as a reputation for being evil. This reputation is born as much from social stigma as truth and cephalids of good alignments are as common as others. Size. A cephalids torso averages 2-3 ft, though their tentacles reach 8-10 feet in length. Your size is medium. Speed. Your base walking speed is 15 feet. You have a swim speed of 30 feet. Darkvision. You have darkvision to a range of 60 feet. Tentacles. The lower-body of a cephalids consists of a crown of 8 tentacles, the bottom surface of which are covered in a layer of soft, hydrostatic disks. This disks can be manipulated by the cephalids to create a suction powerful enough to suspend the creature out of water, as well as grip opponents with frightening strength. Though prehensile enough to manipulate objects, the tentacles do not possess the manual dexterity or speed required to use weapons effectively. You gain advantage on Athletics checks made to climb and to either initiate or end a grapple. You may take the Use an Object action as a bonus action on your turn and may due so at a range of up to 10 feet. Hydrostatic skeleton. The internal skeleton of your upper torso is made of a flexible cartilaginous tissue, stronger than that of surface-dwellers, but far more flexible than bone. Their lower body’s support structure is composed entirely of vessels that can be filled and emptied of fluid, allowing them to stretch, manipulate, expand, and contract their entire body. You gain resistance to bludgeoning damage. In addition, you may squeeze through spaces up to two size categories smaller than you with no penalties. Weapons, armor, and other items must also fit through the space to use this ability. For the purposes of this ability, size categories smaller than Tiny (2 1/2 ft square) equal one-half the previous category. For example, a medium cephalids may move through spaces as small as 2 1/2 ft square with no penalties and 1 ft square with normal penalties. Camouflage. You may alter the color and texture of your skin, allowing you to blend into your surroundings. This ability grants you advantage on Stealth checks to hide. If you are wearing no clothing or armor and carrying no items, you may make a Stealth check to hide even when a creature could normally see you. Both of these abilities are lost if you move or take an action. You may use a Sleight of Hand check to conceal a small weapon or item on your person while hiding in plain sight at the discretion of your DM. Amphibious. You can breath both air and water. Languages. You speak, read and write Primordial as well as a number of other languages equal to your Intelligence bonus.