hello and thanks for looking to my topic. i am trying to create a new sort of Leveling system / Attacking System / Skill System. The system i wanne try out. for a player playing my session we wil have a lvling system of maximum 10 levels. giving them also in total 10 mana to cast there spells or do an attack on a creature. every mana u have has a skill slot. in total u wil have the abbility of creating 10 spells in the whole game. the 10 mana from lvl 1 wil not increase in any of the following up levels. also every attacking phase players wil regenarate 2 Mana every turn. the question about skill slots. the skill slot wil be dedicated with a fixed range / fixed DMG roll / Fixed ( other things) skill slots wil indicate also how much mana that skill wil cost if u make or creat a skill on lvl 1 it wil cost 1 mana and wil do 1d4 dmg if u make or creat a skill on lvl 8 it wil cost 8 mana and wil do 1d8 dmg - skills from 1-4 mana wil do 1d4 dmg / range 20 Feet - skills from 5-7 mana wil do 1d6 dmg / range 40 Feet - skills from 8-10 mana wil do 1d8 dmg / range 60 Feet - skills wil be indicated in wich trail of personage u wil be playing at that set time. with the things i said here i don't know if i miss something or forgot some aspects