Hi, I'm trying to find the best solution to turn the wall torches on for my dungeons when players decide to light them. An abandoned dungeon could have some old torches attached to the walls, but surely these torches are unlit because nobody lives inside. So, by default, I'm going to use a token of an unlit torch and then, if the players decide to use it, I'll change it with a burning torch (with the emits light parameters set up). To do so I got the Idea to create a character sheet for the torch, use a token of a lit torch with the emits light options already set up as default sheet token, create a rollable table with an unlit version and chose the side of the token according to what I need. So, when i pull the torch from the character sheet it is already lit and it emits light, but if I try to change his shape using the chose side option I can select the unlit torch token but it still emits light. Mine was a weird and silly idea, but I can't think about a solution to do what I need. Any suggestion? :D PS I've read about the possibility to select all torches at once and put them on GM layer, but that would make disappear all the tokens, that is not what I want. (Maybe I should be less obsessed by this hyper realism inside my games :D)