Note: this is a long and - hopefully - comprehensive guide to making a complex and deep character. If your group isn't about story or you don't like roleplaying, this is not a post for you. If you do need/want to make a deep character, then don't be intimidated by this posts's length. I have tried to come up with everything i can think of to help you make better, more vibrant, and more memorable characters in any RPG you play. And lastly, thank you for reading. Happy playing. During my recent search for a 4E D&D group, I came across a lot of poorly written characters. Ones that weren't creative, ones that had no detail, and some that were just confusing. If you are interested in joining a group, a strong character shows dedication to the group and also showcases your storytelling ability. Last, it gives you an attachment to this character when you get to know them as a person, not just a list of stats and figures. Your character backstory needs 3 main qualities. #1. it should answer some key questions about your character. #2 It should be inventive #3 it should be detailed. 1. the key questions your character's backstory needs to answer. There are many questions i could put up here, but I'll try and keep the list succinct. After I'm done reading your character's backstory, I should know the following: (the questions assume male gender only for ease of writing. They also assume a life somewhat like a human's. for instance, it is assumed that your character was born at some point, but they may have been crafted, hatched, or spawned.) The questions written under the main question are less important than answering the main question, but pertain to it. - Where was your character born? Was there any special event that marked his birth? What was going on at the time of his birth? What did your parents do to survive? - What was your character's childhood like? What was his relationship with his parents like? How did others view him as a child? Does any memory stand out in his mind from his childhood? How wealthy was he/his family? - How did your character acquire his skills? was he part of a guild or order? If so, does he maintain connections to the guild/order? - How did your character acquire his equipment? Was it his mother or father's old gear? did he make it himself? Did his teacher give it to him? - What Major events stand out in your character's life? has he been in love? Has he killed? Does he have wounds - mental or physical? Who's his best friend? Or does he have any friends? What's the best thing to ever happen to him? What's the worst thing to ever happen to him? What's his darkest secret? What's his biggest fear? - What does he want? (In my opinion, this is the single most important question to answer. Keep it in mind always.) - What will he do to get what he wants? - Why is he doing what he is doing and/or how did he arrive in this situation? - How did he meet the rest of the group? (note: your GM may answer this question for you.) 2. Be creative. You can answer all these questions and still have a bland character. So step away from the old tropes and embrace your imagination. Maybe your Cleric is jaded and hardly even believes in the gods anymore, but still wields their power in the hopes that his own faith can be healed. Maybe your tanky character who didn't get the greatest HP was born stunty, and always got picked on for his size, but refused to believe that he could fail to be a part o the rigid warrior caste system of his home tribe, and so he tried to fight as they do, damn his crappy constitution. If you're not that creative, you don't have to be. Look up character's online and steal bits and pieces, weaving their lives into a totally new experience. My most recent character was stolen almost entirely from Edward Kenway, the main character of assassin's creed 4, but I added in so many other bits and played down the pirate aspect that he's an entirely different person. 3. be detailed. This goes without saying; details matter. don't answer those questions and come up with cool ideas just to end up with a 10 sentence description. go in depth, You should really have a page's worth of material if you want an optimal character, but more rarely hurts. If you follow these guidelines, I believe that you can make a character that you and your friends will care about and remember for ages to come. Thank you for your time in reading, and please post suggestions below on how I can improve this set of guidelines. choc out.