How would someone make a roll that rolls a dice or set of dice twice, and adds the results together, but has a maximum of the original roll cap. Example: rolling 1d8, and it lands on 3. Then roll 1d8 again, it lands on 7. 3+7 = 10, but the maximum for the roll is 8, so it comes up as 8. This is something i want to add in a larger roll macro, because additional rolls and numbers need to be added into the same macro. The system this is for is Mythras, a Theism spell called "True (Weapon)". It rolls the weapon base damage twice up to a maximum of the highest damage it can deal, then adds damage modifier (also dice rolls) as normal.