
<rolltemplate> <div> <h1>{{screen}}</h1> <p>{{story}}</p> <!-- <table> <tr><th></th></tr> <tr><td> </td> </tr> need to list what margin success looks like for this ability>> </table> --> </div> </rolltemplate> <rolltemplate><!-- Displays incoming messages from the GM.--> <div> <div></div><p>Incoming Msg>>>>>>>>>>></p> {{#character}} from:<span style="color:LightSkyBlue">{{character}}</span> {{/character}} <div>{{msg}}</div> </div> </rolltemplate> <rolltemplae><!--Sensor messges--> <div></div> </rolltemplae> <div style=" position:relative;"> <b>Display: </b> Character <input type="checkbox" value="1" name="attr_chardisplay"> Vehicle<input type="checkbox" value="2" name="attr_vehicledisplay"> <div name="header" style="margin-bottom:32px; text-indent:000px; text-align: left; background:rgba(186,31,25,.95); border-radius:13px;"> <img src="<a href="https://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Greater_Coat_of_Arms_of_Joseph_II%2C_Holy_Roman_Emperor.svg/919px-Greater_Coat_of_Arms_of_Joseph_II%2C_Holy_Roman_Emperor.svg.png" rel="nofollow">https://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Greater_Coat_of_Arms_of_Joseph_II%2C_Holy_Roman_Emperor.svg/919px-Greater_Coat_of_Arms_of_Joseph_II%2C_Holy_Roman_Emperor.svg.png</a>" width=50px height=60px style="top: 100%; position:relative; margin-top:4px; margin-left:150px; margin-left:25%; margin-right:20%;"/> <img src="<a href="http://opend6project.org/wp-content/uploads/2015/02/d6logo150.png" rel="nofollow">http://opend6project.org/wp-content/uploads/2015/02/d6logo150.png</a>" width=50px height=60px style="top: 100%; position:relative; margin-top:4px; "/> <img src="<a href="https://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Greater_Coat_of_Arms_of_Joseph_II%2C_Holy_Roman_Emperor.svg/919px-Greater_Coat_of_Arms_of_Joseph_II%2C_Holy_Roman_Emperor.svg.png" rel="nofollow">https://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Greater_Coat_of_Arms_of_Joseph_II%2C_Holy_Roman_Emperor.svg/919px-Greater_Coat_of_Arms_of_Joseph_II%2C_Holy_Roman_Emperor.svg.png</a>" width=50px height=60px style="top: 100%; position:relative; margin-top:4px; margin-left:20%; "/> <p style="">13 Kingdoms of the Galaxy</p> <img src="<a href="https://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/NGC_4414_%28NASA-med%29.jpg/726px-NGC_4414_%28NASA-med%29.jpg" rel="nofollow">https://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/NGC_4414_%28NASA-med%29.jpg/726px-NGC_4414_%28NASA-med%29.jpg</a>"> </div> <!-- <select name="attr_scope" style="font-size:8pt; width:100px; height:25px; background-color: #77d1c9; text-align:center"> <option value="1" >Character</option> <option value="2">Vehicle</option> </select> --> <div name="characterinfo"> <div class='sheet-2colrow'> <div class='sheet-col' style="display:inline-block;"> <label>Character Name:<input type="text" name="attr_charactername" style="width:65%;"/></label> <label>Player Name:<input type="text" name="attr_playername" style="width:70%;"/></label> <label>Occupation:<input type="text" name="attr_occupation" style="width:75%;"/></label> <table style="margin-top:-10px; margin-left:-10px;"> <tr> <td> <label>Gender:<input type="text" name="attr_gender"/></label> </td> <td> <label>Age:<input type="text" name="attr_age"/></label> </td> <td> <label>Height:<input type="text" name="attr_height"/></label> </td> <td> <label>Weight:<input type="text" name="attr_weight"/></label> </td> </tr> </table> </div> <div class='sheet-col'> <label>Physical Description<textarea name="attr_physicaldescription" style="height:155px; padding-top:2px; padding-bottom:2px;"></textarea></label> </div> </div> </div> <div name="attributes"> <div> <div> <div name="Agility"> <button type='roll' value='**Agility** [[(@{agilitydice} - 1)d6 + 1d6! + @{agilitypip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0}) ]] ' >Agility</button> <div style="float:right;"> <input type="number" name="attr_agilitydice" min="1" value="3"/>D +<input type="number" name="attr_agilitypip" min="0" max="2" value="0"/> </div> <fieldset> <button type="roll" value="**@{agilskillname}** [[(@{agilskilldice} - 1)d6 + 1d6! + @{agilskillpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]"></button> <input type="text" name="attr_agilskillname"/> <div> <input type="number" name="attr_agilskilldice" min="1" value="3"/>D +<input type="number" name="attr_agilskillpip" min="0" max="2" value="0"/> </div> </fieldset> </div> <div name="Strength"> <button type='roll' value='**Strength** [[(@{strength} - 1)d6 + 1d6! + @{strengthpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]' >Strength</button> <div style="float:right;"> <input type="number" name="attr_strength" min="1" value="3"/>D +<input type="number" name="attr_strengthpip" min="0" max="2" value="0"/> </div> <fieldset> <button type="roll" value="**@{strskillname}** [[(@{strskilldice} - 1)d6 + 1d6! + @{strskillpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]"></button> <input type="text" name="attr_strskillname"/> <div> <input type="number" name="attr_strskilldice" min="1" value="3"/>D +<input type="number" name="attr_strskillpip" min="0" max="2" value="0"/> </div> </fieldset> </div> </div> <div> <div name="Perception"> <button type='roll' value='**Perception** [[(@{perception} - 1)d6 + 1d6! + @{perceptionpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]' >Perception</button> <div style="float:right;"> <input type="number" name="attr_perception" min="1" value="3"/>D +<input type="number" name="attr_perceptionpip" min="0" max="2" value="0"/> </div> <fieldset> <button type="roll" value="**@{percskillname}** [[ (@{percskilldice} - 1)d6 + 1d6! + @{percskillpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]"></button> <input type="text" name="attr_percskillname"/> <div> <input type="number" name="attr_percskilldice" min="1" value="3"/>D +<input type="number" name="attr_percskillpip" min="0" max="2" value="0"/> </div> </fieldset> </div> <div name="Knowledge"> <button type='roll' value='**Knowledge** [[ (@{knowledge} - 1)d6 + 1d6! + @{knowledgepip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]' >Knowledge</button> <div style="float:right;"> <input type="number" name="attr_knowledge" min="1" value="3"/>D +<input type="number" name="attr_knowledgepip" min="0" max="2" value="0"/> </div> <fieldset> <button type="roll" value="*@{knowskillname}** [[(@{knowskilldice} - 1)d6 + 1d6! + @{knowskillpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]"></button> <input type="text" name="attr_knowskillname"/> <div> <input type="number" name="attr_knowskilldice" min="1" value="3"/>D +<input type="number" name="attr_knowskillpip" min="0" max="2" value="0"/> </div> </fieldset> </div> </div> <div> <div name="Technical"> <button type='roll' value="**Technical** [[(@{technical} - 1)d6 + 1d6! + @{technicalpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]">Technical</button> <div style="float:right;"> <input type="number" name="attr_technical" min="1" value="3"/>D +<input type="number" name="attr_technicalpip" min="0" max="2" value="0"/> </div> <fieldset> <button type="roll" value="**@{techskillname}** [[(@{techskilldice} - 1)d6 + 1d6! + @{techskillpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]"></button> <input type="text" name="attr_techskillname"/> <div> <input type="number" name="attr_techskilldice" min="1" value="3"/>D +<input type="number" name="attr_techskillpip" min="0" max="2" value="0"/> </div> </fieldset> </div> <div name="Mechanical"> <button type='roll'value="**Mechanical** [[(@{mechanical} - 1)d6 + 1d6! + @{mechanicalpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]" >Mechanical</button> <div style="float:right;"> <input type="number" name="attr_mechanical" min="1" value="3"/>D +<input type="number" name="attr_mechanicalpip" min="0" max="2" value="0"/> </div> <fieldset> <button type="roll" value="**@{mechskillname}** [[(@{mechskilldice} - 1)d6 + 1d6! + @{mechskillpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]]"></button> <input type="text" name="attr_mechskillname"/> <div> <input type="number" name="attr_mechskilldice" min="1" value="3"/>D +<input type="number" name="attr_mechskillpip" min="0" max="2" value="0"/> </div> </fieldset> </div> </div> </div> </div> <div name="characterfeatures"> <div> <div> <label>Advantages:</label> <textarea name="attr_advantages" style="height:155px; padding-top:2px; padding-bottom:2px;"></textarea> </div> <div> <label>Disadvantages:</label> <textarea name="attr_disadvantages" style="height:155px; padding-top:2px; padding-bottom:2px;"></textarea> </div> <div> <label>Special Abilities:</label> <textarea name="attr_specialAbilities" style="height:155px; padding-top:2px; padding-bottom:2px;"></textarea> </div> </div> </div> <div name="characterbasics"> <div class='sheet-3colrow'> <div class='sheet-col'> <label>Funds (D)<input type="number" name="attr_funds" min="0" /></label> <label>Credits<input type="number" name="attr_credits" min="0" style="width: 40%; float: right; padding-bottom: 2px;"/></label> <label>Fate Points<input type="number" name="attr_fatePoints" min="0" value="1"/></label> <label>Character Points<input type="number" name="attr_characterPoints" min="0" value="5"/></label> <label>Strength Damage (D)<input type="number" name="attr_strengthDamage"/></label> <label>Move<input type="number" name="attr_move" min="0" value="10"/></label> </div> <div class='sheet-col' > <label style="text-decoration:underline;">Wound Level</label> <form > <label><input type="checkbox" value="1" min="0" max="1" name="attr_stunned">Stunned</label> <label><input type="checkbox" value="1" min="0" max="1" name="attr_wounded">Wounded</label> <label><input type="checkbox" value="1" min="0" max="1" name="attr_sev_wounded">Severely Wounded</label> <label><input type="checkbox" value="1" min="0" max="1" name="attr_incapacitated">Incapacitated</label> <label><input type="checkbox" value="1" min="0" max="1" name="attr_mortal_wounded">Mortally Wounded</label> <label><input type="checkbox" value="1" min="0" max="1" name="attr_dead">Dead</label> <label>Total Stuns to Max<input type="number" name="attr_numbStuns_max" min="[@{strength}]" value="[@{strength}]"/> </input> <input type="number" name="attr_numbStuns"/> </input> Unconscious</label> </form> </div> <div class='sheet-col'> <label>Notes</label> <textarea name="attr_AdditionalNotes" style="height:155px; padding-top:2px; padding-bottom:2px;"></textarea> </div> </div> </div> <div name="ArmorandCyber"> <div> <div> <label>Armor</label> <label>Type <textarea type="text" name="attr_Armor"/> </textarea> Armor Value <input type="number" name="attr_armorvalue" min="0" value="0"/>D+ <input type="number" name="attr_armorvaluepip" min="0" max="2" value="0"/> <label>Notes</label> <textarea name="attr_armornotes" type="text"/></textarea></label> <fieldset> <label>Armor Type<textarea type="text" name="attr_addArmor"/> </textarea>Armor Value <input type="number" name="attr_addarmorvalue" min="0" value="0"/>D+ <input type="number" name="attr_addarmorvaluepip" min="0" max="2" value="0"/> <label>Notes</label> <textarea type="text"/> </textarea></label> </fieldset> </div> <div> <label>Weapon</label> <label>Desc <textarea type="text" name="attr_weapon" /></textarea> Damage <input type="number" name="attr_dmg" min="0" value="0"/>D+ <input type="number" name="attr_dmgpip" min="0" max="2" value="0"/> Range: S/M/L <input type="number" name="attr_rangeS" min="0"/> <input type="number" name="attr_rangeM" min="0"/> <input type="number" name="attr_rangeL" min="0"/> Ammo <input type="number" name="attr_ammo" min="0" value="0"/></label> <fieldset> <label>Desc<textarea type="text" name="attr_addWeapon" /></textarea> Damage <input type="number" name="attr_adddmg" min="0" value="0"/>D+ <input type="number" name="attr_adddmgpip" min="0" max="2" value="0"/> Range: S/M/L <input type="number" name="attr_addrangeS" min="0"/> <input type="number" name="attr_addrangeM" min="0"/> <input type="number" name="attr_addrangeL" min="0"/> Ammo <input type="number" name="attr_addammo" min="0" value="0"/></label> </fieldset> </div> </div> </div> <div name="equipment"> <div> <div> <label>Cybernetics</label> <label>Type <textarea type="text" name="attr_CyberType" style="width:200px; height:40px;" /> </textarea>Notes <textarea type="text" name="attr_cyberNotes" style="width:190px; height:40px;"/> </textarea></label> <fieldset> <label>Type <textarea type="text" name="attr_addCyberType" style="width:200px; height:40px;" /> </textarea>Notes <textarea type="text" name="attr_addcybernotes" style="width:190px; height:40px;"/> </textarea></label> </fieldset> </div> <div> <label>Other Equipment</label> <label>Type <textarea type="text" name="attr_OtherEquipType" style="width:200px;" /> </textarea>Notes <textarea type="text" name="attr_OtherEquipNotes" style="width:190px;"/> </textarea></label> <fieldset> <label>Type <textarea type="text" name="attr_addOtherEquipType" style="width:120px;" /> </textarea>Notes <textarea type="text" name="attr_addOtherEquipNotes" style="width:190px;"/> </textarea></label> </fieldset> </div> </div> </div> <div name="additionalinfo"> <div> <div> <label>Personality: <textarea name="attr_personality" style="height:100px; width:160px; padding-top:2px; padding-bottom:2px;"></textarea></label> </div> <div> <label>Objectives: <textarea name="attr_objectives" style="height:100px; width:160px; padding-top:2px; padding-bottom:2px;"></textarea></label> </div> <div> <label>Native Language: <textarea name="attr_natlanguage" style="height:100px; width:160px; padding-top:2px; padding-bottom:2px;"></textarea></label> </div> <div> <label>Other Information: <textarea name="attr_otherinfo" style="height:100px; width:160px; padding-top:2px; padding-bottom:2px;"></textarea></label> </div> </div> </div> <div name="vehicle"> <h1>Vehicle</h1> <label>Vehicle Name:<input type="text" name="attr_Vehiclename" style="width:100%;"/></label> <div class='sheet-2colrow'> <div class='sheet-col' style="display:inline-block;"> <table style="margin-top:-10px; margin-left:-10px;"> <tr> <td> <label>Type:<select name="attr_VehicleType" style="width:100%;"><option value="Ground">Ground</option><option value="Space">Space</option><option value="Submersive">Submersive</option><option value="Water Craft">Water Craft</option><option value="Air">Air</option></select></label> </td> <td> <label>Scale:<select name="attr_Scale" style="width:100%;"/><option value="0">Personal</option><option value="6">Civilian</option><option value="14">Military Planetary Vehicle</option><option value="20">MASKA Mech Walker</option><option value="24">Space Craft</optional><option value="50">Capital Class</option></select></label> </td> </tr> <tr> <td> <label>Length:<input type="text" name="attr_Length" style="width:100%;"/></label> </td> <td> <label>Height:<input type="text" name="attr_Height" style="width:100%;"/></label> </td> </tr> <tr> <td colsapan="2"> <p><b>Length and height:</b> In meters.</p </td> </tr> <tr> <td> <label>Tonnage<input type="text" name="attr_Tonnage" style="width:100%;"/></label> <sub>Curb vs gross weight.</sub> </td> <td> <label>Crew:<input type="text" name="attr_Crew" style="width:100%;"/></label> <sub>Skeleton and Full</sub> </td> </tr> <tr> <td> <label>Passengers:<input type="text" name="attr_Passengers" style="width:100%;"/></label> <sub>Could be troops as well</sub> </td> <td> <label>Cover:<Select type="text" name="attr_Cover" style="width:100%;"/><option value="None">None</option> <option value="Partial">Partial</option> <Option value="Full">Full</Option></select></label> <sub>None, Partial or Full</sub> </td> </tr> <tr> <td> <label>Planet Move:<input type="text" name="attr_PlanetMove" style="width:100%;"/></label> <sub>Meters</sub> </td> <td> <label>Space Move<input type="text" name="attr_SpaceMove" style="width:100%;"/></label> <sub>Units of Space (abstract)</sub> </td> </tr> </table> <div name="Hull"> <table style="margin-top:-1px; margin-left:-1px; width:100%;"> <tr ="padding-bottom:0px"> <td><button type='roll' value='**Hull** [[(@{hulldice} - 1)d6 + 1d6! + @{hullpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0}) ]] ' >Hull</button> </td> <td> <label>Hull: <input type="text" name="attr_Hull" Style="width:100%;"/></label> </td> <td> <label>Armor:<input type="text" name="attr_varmor" Style="width:100%;"/></label> </td> <div style="float:right;"> <td> <input type="number" name="attr_hulldice" min="1" value="1"/></td> <td>D+</td> <td><input type="number" name="attr_hullpip" min="0" max="2" value="0"/></td> </div> </tr> <tr style="padding-top:0px;"> <td colspan="4" style="vertical-align:top; text-align:center;"><sub>Combine for hull dice</sub></td> </tr> </table> </div> <div name="Ray"> <table style="margin-top:-1px; margin-left:-1px; width:100%;"> <tr ="padding-bottom:0px"> <td><button type='roll' value='**Ray** [[(@{raydice} - 1)d6 + 1d6! + @{raypip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0}) ]] ' >Shielded</button> </td> <div style="float:right;"> <td> <input type="number" name="attr_raydice" min="0" value="1"/></td> <td>D+</td> <td><input type="number" name="attr_raypip" min="0" max="2" value="0"/></td> </div> </tr> </table> </div> <!-- <div name="Kinetic"> <table style="margin-top:-1px; margin-left:-1px; width:100%;"> <tr ="padding-bottom:0px"> <td><button type='roll' value='**Kinetic** [[(@{kineticdice} - 1)d6 + 1d6! + @{kineticpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0}) ]] ' >Kinetic Shielded</button> </td> <div style="float:right;"> <td> <input type="number" name="attr_kineticdice" min="0" value="1"/></td> <td>D+</td> <td><input type="number" name="attr_kineticpip" min="0" max="2" value="0"/></td> </div> </tr> </table> </div> <div name="Passive"> <table style="margin-top:-1px; margin-left:-1px; width:100%;"> <tr ="padding-bottom:0px"> <td> <button type='roll' value='**Passive Sensor** [[(@{passivedice} - 1)d6 + 1d6! + @{passivepip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0}) ]] ' >Passive</button> </td> <div style="float:right;"> <td> <input type="number" name="attr_passivedice" min="0" value="1"/></td> <td>D+</td> <td><input type="number" name="attr_passivepip" min="0" max="2" value="0"/></td> </div> <td><b>Distance:</b> <input type="text" name="attr_passivedistance" style="width:40%;"/></td> </tr> </table> </div> <div name="Scan"> <table style="margin-top:-1px; margin-left:-1px; width:100%;"> <tr ="padding-bottom:0px"> <td> <button type='roll' value='**Scan Sensor** [[(@{scandice} - 1)d6 + 1d6! + @{scanpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0}) ]] ' >Scan</button> </td> <div style="float:right;"> <td> <input type="number" name="attr_scandice" min="0" value="1"/></td> <td>D+</td> <td><input type="number" name="attr_scanpip" min="0" max="2" value="0"/></td> </div> <td><b>Distance:</b> <input type="text" name="attr_scandistance" style="width:40%;"/></td> </tr> </table> </div> --> <div name="dedicated"> <table style="margin-top:-1px; margin-left:-1px; width:100%;"> <tr ="padding-bottom:0px"> <td> <button type='roll' value='**dedicated Sensor** [[(@{dedicateddice} - 1)d6 + 1d6! + @{dedicatedpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0}) ]] ' >Sensors</button> </td> <div style="float:right;"> <td> <input type="number" name="attr_dedicateddice" min="0" value="1"/></td> <td>D+</td> <td><input type="number" name="attr_dedicatedpip" min="0" max="2" value="0"/></td> </tr> </table> </div> <div name="vehicleskill"> <table style="margin-top:-1px; margin-left:-1px; width:100%;"> <td colspan="2"> <fieldset> <button type="roll" value='**@{vehicleskillname}** [[(@{vehicleskilldice} - 1)d6 + 1d6! + @{vehicleskillpip} + ?{Dice Added?|0}d6 -?{Dice subtracted?|0}d6 +?{Pips added?|0} - ?{Pips subtracted?|0})]] '></button> <input type="text" name="attr_vehicleSkillname"/> <div> <input type="number" name="attr_vehicleskilldice" min="0" value="0"/> <B>D+</B> <input type="number" name="attr_vehiclekillpip" min="0" max="2" value="0"/> </div> </fieldset> </td> </tr> </table> </div> <label>Vehicle Weapon</label> <label>Desc <textarea type="text" name="attr_vweapon" /></textarea> Damage <input type="number" name="attr_vdmg" min="0" value="0"/>D+ <input type="number" name="attr_vdmgpip" min="0" max="2" value="0"/> Range: S/M/L <input type="number" name="attr_vrangeS" min="0"/> <input type="number" name="attr_vrangeM" min="0"/> <input type="number" name="attr_vrangeL" min="0"/> Ammo <input type="number" name="attr_vammo" min="0" value="0"/></label> <fieldset> <label>Desc<textarea type="text" name="attr_vaddWeapon" /></textarea> Damage <input type="number" name="attr_vadddmg" min="0" value="0"/>D+ <input type="number" name="attr_vadddmgpip" min="0" max="2" value="0"/> Range: S/M/L <input type="number" name="attr_vaddrangeS" min="0"/> <input type="number" name="attr_vaddrangeM" min="0"/> <input type="number" name="attr_vaddrangeL" min="0"/> Ammo <input type="number" name="attr_vaddammo" min="0" value="0"/></label> </fieldset> </div> <div class='sheet-col'> <label>Vehicle Description<textarea name="attr_vehicledescription" style="height:400px; padding-top:2px; padding-bottom:2px;"></textarea></label> </div> </div> <div name="footer" style="text-align: Right;"> <img src="<a href="https://archive.org/download/D6SpaceLogo/D6SpaceLogo.png"/" rel="nofollow">https://archive.org/download/D6SpaceLogo/D6SpaceLogo.png"/</a>> </div> </div>