In case you missed it, we already put out an update earlier today, so be sure to check that out as well:
<a href="http://community.roll20.net/discussion/493/new-update-522" rel="nofollow">http://community.roll20.net/discussion/493/new-update-522</a>
(It's been a busy day).
Anyway, this update is all about the campaign creation/administration side of things. We're pleased to roll out the first in what will be "baby steps" toward our final goal for the "outside the game" part of Roll20. Here's the highlights of today's update:
- When you click on the picture or title of a campaign, now by default you'll be taken to the details screen for that campaign. Be sure to use the "Launch Campaign" button if you want to jump straight into the game.
On the details screen, you can:
- Hover over the campaign picture to cycle through the available art assets in your campaign to choose the one you want to represent the campaign.
- Copy/extend the campaign (we're still deciding what to ultimately call that). This lets you create a new campaign while pulling forward the pages, players, macros, decks, chat log, etc. from a current campaign. You can choose the specific things you want to include.
- Delete the campaign (FINALLY!) Note that this *cannot* be undone, so use wisely!
We'll be expanding this functionality over the coming month or two, so let us know what else you'd like to see on the details screen.
We've seen some requests from folks regarding managing large amounts of handouts, pages, etc. in one campaign. Or original intent was to offer this sort of functionality so that you can keep each individual campaign relatively small and lightweight, and then "bring your players forward" as you advance through the overall story arc. I'm interested to know if this meets that goal, or if we're off our rocker and you're intending to manage long campaigns/sets of campaigns in a different manner. So let us know your thoughts.
Thanks!