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A proposed change

1493567393

Edited 1493567515
When the current character cycle is finished, which should be in two weeks or so, a short break and then a plunge into a smaller sphere. Imagine a small town of perhaps 2,000 inhabitants. Still in the current time frame, and still tied back into the original Amber campaign world from 1977, so all characters, artifacts etc. that do exist, still exist. This would lower the temperature quite a bit. If one creature of millions dies, there is little notice, however, if one person of hundreds is slain, the perpetrator must be brought low, lest he do it again. A serious wound on either side would tend to end a fight. Current characters could be used, this proposes a small city in Lithuania, Autumn of 868 C.E., primarily Lawful Neutral through Chaotic Good for the general population, PCs would still be limited to the upper half of the Alignment Chart only for creation or changing classes. Most of the current characters would be viable, anyone wishing to create a new character, if this proposal is accepted by the group, single class characters would start at level seven, multiclass characters would start at level 6 for their highest class. OF course the alignment restrictions would preclude Necromancers, pirates, ninja and dinosaurs, well evil dinosaurs anyway… Once character transfer or creation is completed, I would weave the characters into the town, giving them relatives, old friends, ex lovers, etc. in the town’s hierarchy. For example Runo Downriv, aka “the Runt”, has an aunt Sophie and uncle Ralph, who have a grocery on the south side, his cousin Bruno, who everybody says looks just like Runo, is an inspector with the Police, his best friend from childhood is Vinnie “Skinny” Portega, who is head of the dockworkers and teamsters guild, Vinnie lives in a riverfront mansion and pulls the strings that move the government. Runo rents some rooms on Maple street not for from the Friars of St. Cuthbert, his landlady is old Mrs. Spleek, who knows more about her tenants than an old woman should. Runo’s sister is a down on her luck sometimes streetwalker, known to associate with the Kriff sniffers in the Dock street area. When Runo gets thirsty he prefers the ale at Dirty Frank’s and Mikhail is his favorite bartender. So Runo has ties all over the city, ties that can give him information, alibis, or be used against him by his enemies. I will not start any character with enemies, it would be your own responsibility to create enemies. There are factions in a town of this size. The Guilds, the Town Council, the Police, the Army, the representatives of the Duke, the Lord Mayor & his group, the Merchants, the Churches, the Norsemen shippers, the Thieves, etc. Near the city there is a small enclave of mages, known as the Council. They provide learned advice to various parties, they take on students and will sometimes trade instruction for services. At any rate, this is a proposal, if you agree, disagree, don’t care, whatever, send your thoughts along and let us discuss this as a possible change from marching down corridors to slaughter you enemies to using other skills for a while. If a rotation of the two styles is desirable, I could set it up that way. Al Evans
I think the scenario is good, a little narrow, but ok. Once I have leveled up in fighter can i then switch to magic User? Just a query not set in stone.
I will have to look at stats and rules to see if that is possible, I have no objections to going dual class.
I am wondering to put Niko some holiday or something, and take Runo wanna be locksmith (Burglar/fighter). Runo would be some little helper Bruno, and do something that grocery "shop" ? I wanna try totally other class than Cleric / Mage.
Victoria is almost where she wanted to be before hanging up her traveling gear for a while and could continue in the town as she is. Alternatively, I have no problem doing up a new character... maybe a half-elf fighter/mage/thief, if the character would be allowed to possess items that would reflect the amount of experience a 6/5/5ish character would own. I like the option if alternating games with the old crew if everyone opts to do a new character for this. 
At this point i must say the response has been underwhelming to say the least. We will have to discuss what the players want in the next game. Not sure if I want to put in the effort to set up a detailed town if the players are not into it. It seemed that everyone was getting tired of "fight monster, collect treasure, rinse, repeat". I will take suggestions from you all on what direction you wish to take.
between sleep, work and new bike riding i've been quite busy, apologies for not responding. as far as something definitive i'd leave that to you Al, however i'd agree something small scale less murder hoboesque would be a breath of fresh air. furthermore i think the gang's right, it'd have to be fresh characters otherwise they'd just be strangers in town as apposed to a more settled individual whose actions have very real consequences socially and in the eyes of the town guard. 
Sorry I haven't chimed in sooner. I would like to see something less murder hoboesque as Robert put it, and I agree about the need for different characters for the change. The only thing is if we're going to be making new characters I'd rather just start over at level 1 instead of starting at level 7ish, otherwise I don't see the change lasting very long. Also it's one thing to make a mid to high level character when joining a campaign in progress but to start one out I believe people need to start at level 1 to 3 in order to develop a personality for their character. An in town kind of campaign would be nice though, I haven't played in one of those in a long time. I think I would want to play either a rogue of some sort or a priest of the crying god (it's in the Complete Book of Necromancers but is not a necromancer), other character ideas for such a campaign would be a chronomancer (specialist wizard) or an anatomist (necromancer kit from the necromancer's book (I know the rule is no necromancers it's just a character I'd like to play some time)). If you want to run the new campaign in tandem with the current one like play a story arc in one then switch to the other for a story arc that could work. Then if you wanted to allow it the campaigns could at some point overlap allowing us to switch characters from time to time but at that point it would probably be 1 campaign with options for the players and would be difficult to plan for. Anyway that's my 2 coppers.