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Fallout PnP Character sheets (2.0 and 3.0)

I noticed on making character sheets for this game, the math was incorrect. I tried all three (2.0, 3.0 and 3.5) and 3.5 was correct. On 2.0 and 3.0, when I did the same skill sets calculating the same thing, I got an incorrect answer. Specifically Agility, and figuring out Action Points. All 3 use the base of  5 + (AG/2, round down) So if you have an AG of 10, you should have 10 action points (5 + (10/2)) On 2.0, I get 12? I don't see where or how to check exactly what Is causing it to be wrong. I noticed this in the skills as well, Big guns being (2 x AG) An agility of 10 gets you 15... which doesn't make sense. Any ideas?
1493660870

Edited 1493660923
Lithl
Pro
Sheet Author
API Scripter
Looks like the Action Points calculation is missing parentheses around the Agility calculation. Instead of 5 + floor((5 + 5) / 2), what's actually being done is 5 + floor(5 + 5 / 2), which results in 5 + floor(5 + 2.5) = 5 + floor(7.5) = 5 + 7 = 12. The Big Guns calculation is the same problem: 2 * (5 + 5) would equal 20, but 2 * 5 + 5 is 15.
Where can I find this?
I created the Fallout 2.0 (if I remember correctly).  Tomorrow (Friday the 6th) I will see about fixing it.  Any other issues?
Oh wow, thanks! I'm not entirely sure which of them are correct or incorrect, but I'd be more than willing to look through and see if I can help. Thanks Coal Powered Puppet!
I created the 3rd edition, not second.  But... pull request