
Hello all, As always, we are constantly clarifying and evaluating rules and policies that we have in the Guild, as well as background mechanics and resources for players. Here is a brief summary of the changes that were added in April 2017: Retirement gold has been updated to make death and retirement "less terrible." DMPC starting gold was also adjusted. Various additions were made to the Guild Index . Remember the Index is a great place to find the resource you need! Minor edits, grammatical fixes, and reorganization were done with the Basic rules thread. Changes made to the Treasure Generator, including Fixing typos on item sheets. Missing items added to Arms slot (bracers) section. New Category added: Tattoos. You can now roll a tattoo slot item! New Minor Rulings added, including: Wands: Custom wands can be made as per the PHB 242 rules . Restrictions apply. Multiclass and Class Roles: Taking a multiclass feat for a class does not give you its role; e.g. MC Fighter does not make you a defender role for prerequisites. (PHB FAQ) Multiclass and Power Sources: Taking a multiclass feat for a class does make you a member of a class with that class’s power source for the purposes of fulfilling prerequisites for feats, paragon paths, and epic destinies. For instance, MC Paladin would allow you to take a paragon path that required a divine class. Infernal Strategist’s Infernal Pincer Feature (11): Both you and your ally need to be flanking the enemy, but it is not required that you be the one providing flanking for that ally. A third creature could be flanking with that ally, while you are flanking with a fourth. In this case, all allies involved in any flanking gain the bonus. Bard Instruments: Wondrous items that can be used as bard implements do not occupy a wondrous slot, but take both hands to wield unless stated otherwise (PHB2:209). Draconian Wings and Instinctive Flight wording slightly changed for clarity. Spiked Gauntlet: When equipped, spiked gauntlets occupy the magical hands slot, but leave your hand free to hold/wield other items (MP2:6) Reminder : The DM running the game has final say over rulings during their sessions. If you have a sizable rules complaint, save it until the end of the session and talk to the DM afterwards. DMs will occasionally make mistakes, but if it is a semi-complex rules question, do not disrupt the flow of the game to have an argument with the DM. Minor punctuation and grammatical fixes. Citations added to FAQs and Errata for several minor rulings. Thanks to all the players and GMs for being a part of the Guild Living Campaign. We'll keep you updated. Good hunting!