Hi there. I've been a member of roll20 for about 2 years now, and I've been a Pro player for a year. One of the reasons I upgraded is because I've been working on a custom game system and wanted to try it out, and to be able to make a custom sheet, so my players spend less time worrying about the specific math of how to roll and more time playing. I have a (very crude) sheet here: <div> <h4>Character Info</h4> <label>Name:</label><input type="text" name="attr_Name" /><br /> <label>Level:</label><input type="text" name="attr_Level" /><br /> <label>Race: </label><input type="text" name="attr_Race" /><br /> <h4>Stats</h4> <label>Strength:</label><input type="text" name="attr_Strength" /><br /> <label>Agility:</label><input type="text" name="attr_Agility" /><br /> <label>Vitality:</label><input type="text" name="attr_Vitality" /><br /> <label>Intelligence:</label><input type="text" name="attr_Intelligence" /><br /> <label>Power: </label><input type="text" name="attr_Power" /><br /> <h4>Life and Defenses</h4> <label>Life:</label><input type="text" value="Base" name="attr_Baselife" /><input type="text" value="Misc" name="attr_Bonuslife" /><input type="text" name="attr_Totallife" value="total" /><br /> <label>Essence: </label><input type="text" name="attr_Essence" /><br /> <label>Move/Free Move: </label><input type="text" name="attr_Move" /><br /> <label>Resist: </label><input type="text" name="attr_Resist" /><br /> <label>Vulnerable: </label><input type="text" name="attr_Vulnerable" /><br /> </div> <div> <h3>Skills</h3> <div> <fieldset> <input type="text" value="Category" name="attr_Skillcategory" /><input type="text" value="Skill Name" /> <input type="text" value="Rank" /><button type="roll" name="roll_testskill1" value=''></button><br /> </fieldset> </div> <h3>Combat Skills</h3> <fieldset> <input type="text" value="Weapon Skill Name" name="attr_Wpnskillnm" /><input type="text" value="Weapon Skill Rank" name="attr_Wpnsklilrn" /><button type="button">Roll</button><br /> </fieldset> <h3>Features</h3> <fieldset> <input type="text" value="Feat Name" name="attr_Ftname" /><input type="text" value="Feat Description" name="attr_Ftdescp" /><br /> </fieldset> <h3>Weapons</h3> <fieldset> <input type="text" value="Weapon Name" name="attr_Wpn" /><input type="text" value="Weapon Description" name="attr_Wpndesc" /><button type="button">Roll</button><br /> </fieldset> <h3>Spells</h3> <fieldset> <input type="text" value="Spell Name" name="attr_Spellname" /><input type="text" value="Spell Description" name="attr_Spelldesc" /><button type="button">Roll</button><br /> </fieldset> </div> <div> <h3>Encumberance</h3> <input type="text" name="attr_Encumberance" /> <h3>Spell Slots</h3> <input type="text" name="Spell Sots" /> <h3>Equipment</h3> <textarea></textarea> </div> One of the biggest issues I've been having is trying to add multiple skills, so players can roll their skill rolls. The skills are just single values from 0 - 10 (and can have an item bonus or a feature bonus) and don't scale off of the core stats at all. I want to be able to let the players add a Skill, Weapon, or Spell, and then click a roll button to just output the text. Can anyone help me out?