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[Request] Needing 2 API Scripts

First off sorry I try to do most things myself, but I do know my limitations and I currently don't have these skills. First API Script I am using D&D 5e Legacy Shaped Sheet (don't really like the current shaped sheet) and am needing an API script to allow players to import spells from the 5E compendium if possible (Similar to the Shaped Sheet Compendium API just on a smaller scale). I thought I had seen one before, but after 4 hours of looking I can't seem to find it now. Second I would like an API Script that would at least show me, the GM, if a player was moving their token. I have had some problems with players taking advantage of the fact they can "scout out" large areas of the dungeon just by moving their token and not releasing. As long as they move the token back where it was there is no indication to me that they ever moved the token. Thanks in advance for any help I recieve.
For the second, you could just set the dynamic lighting to update on drop, which would prevent that kind of usage.
1494275237
vÍnce
Pro
Sheet Author
AFAIK, the character sheet would need to be updated to be compatible with 5e's compendium integration. You might try TokenLock for player's moving their tokens... [Script] TokenLock -- Allows GMs to selectively prevent players from moving their Tokens . cheers
1494276086
The Aaron
Pro
API Scripter
Yeah, though note that TokenLock can only move them back.  I have some ideas about an alternative implementation that would solve this issue, but I haven't had the time to do it...
1494280688
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
The Aaron said: Yeah, though note that TokenLock can only move them back.  I have some ideas about an alternative implementation that would solve this issue, but I haven't had the time to do it... Shift them to the map layer and put a slave token in their place on the object layer that they can interact with for ability calls and what not?
1494284530
The Aaron
Pro
API Scripter
Replace their light with no light and a light token they control with no sight but the same light properties they had. 
Aaron wouldn't that require the light to be set for all to see? thus darksight lighting could be seen by humans, unless i misunderstand something.
1494359503
The Aaron
Pro
API Scripter
I believe giving them a token that can't see, but sheds light and giving them a token that can see, but sheds no light, then locking both would prevent casual wandering.  Sight permissions are by player, not token, so having a darkvision token should have the identical effect as having a single token with darkvision.