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Adding aura to macro

Super basic problem but one I can't find a solution too.

I've got a very basic macro I've been editing for my players that I've used for my players. I now have a Storm Herald Barbarian and of course I want to make sure his needs are met.

Here's the current macro:
?{Rage|
None,
|
Start Rage,
**Start Rage**
Your blood pumps faster and harder. You can hear the thumping of your heart in your head. The fury of the storm in your heart tears out of your soul and batters the area around you with the spirit of the sea.
|
Rage Lightning,
**Rage Lightning**
[[2d6]] Lightning Damage
Save DC [[8+@{npcd_con_mod}+@{PB}]] DEX
At the end of each of your turns you can choose a creature in your aura other than yourself. It must make a DEX save or take lightning damage. On a successful save they take half damage.
|
End Rage,
**End Rage**
Your anger rapidly fades and the thumping in your temples subsides. The winds of sea die down until another day.
}

Everything I'd want is set, I'm just missing one thing: the aura. I need to make it so the first option gives him a 10ft aura, and the last option to remove it. How would I go about doing that? I don't need to change color/change shape/anything, just add 10 ft and then remove it.
May 11 (8 years ago)
The Aaron
Pro
API Scripter
You can use TokenMod to turn the arua on and off (using optional # syntax which is easier on embedding in roll queries!):
!token-mod --set aura1_radius#10
!token-mod --set aura1_radius#

The Aaron said:

You can use TokenMod to turn the arua on and off (using optional # syntax which is easier on embedding in roll queries!):
!token-mod --set aura1_radius#10
!token-mod --set aura1_radius#

Bless you, just stuck them in the macro and it worked perfectly.

Thanks a ton. I'm sure my players will love this.
May 11 (8 years ago)
The Aaron
Pro
API Scripter
Sweet.  No problem. =D  Happy Rolling!