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Derived Statistics

Hello, Just started working on getting some things set up for a BESM 3rd. edition game. Now a few of the statistics in use there are derived from attributes. I wondered if there was a way to just have these be derived from the actual attributes rather than having to manually do it as an attribute. Because just creating an ability with the calculation data for the derived statistic just prints that as a whole. Without performing the calculation.
You can't create an attribute that is a combination of other attributes without using the API. However, you could try inline rolls for the abilities. [[@{Dex}+@{Strength}]] would give you the resultant number.
1386362916

Edited 1386362932
Gauss
Forum Champion
On December 16th (or currently on the Dev server) you can create an attribute with other attributes inside of it. Example: Character Name: George Attribute name: Combo Attribute value: @{George|Att1} +@{George|Att2} Lets assume Att1 and Att2 are 5 and 6 respectively. Chat input: /roll 1d20 + @{George|Combo} Chat result: /roll 1d20 +5 +6 If you want to perform a calculation you can have it roll (or inline) the calculation. Example: /roll 4/10 +3 = 3.4
Gauss said: On December 16th (or currently on the Dev server) you can create an attribute with other attributes inside of it. Example: Character Name: George Attribute name: Combo Attribute value: @{George|Att1} +@{George|Att2} Lets assume Att1 and Att2 are 5 and 6 respectively. Chat input: /roll 1d20 + @{George|Combo} Chat result: /roll 1d20 +5 +6 If you want to perform a calculation you can have it roll (or inline) the calculation. Example: /roll 4/10 +3 = 3.4 This I didn't know. Neat.
Okay that is all really cool. I'll give it all a shot and try that. Thank you both very much. That should definitely work for what I'm trying to do. I'll try out the combo attributes when it comes out but for now I'll work with the inline rolls.