Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

LFG [D&D 5e] - Experienced & Rusty. GMT +2

Name : John Wolf Age : 22 Availability : Tue, Thurs, Fri, Sundays evenings (gmt +2) Interested in:  Homebrew campaign that is not a one shot, preferably longer campaign. I'm quite experienced in the game rules and the does and don'ts, so what I'd like to play will likely be a bit off. Exp : I'm very experienced with acting and roleplaying, it's just been a while since I've been a player in a game, but gametime I've plenty of, so I know the books and systems well. Scourge Aasimar - Source: Volo's guide.  Going off of the assumption that showing Aasimar heritage is detrimental, I have a character who mostly rejects the gods for the betterment of the world: Also fighter Kayern Sola had in his youth never felt a connection to his parents, seeing as he had from times others would deem crazy, been visited by a Deva in his dreams offering guidance in the divine ways his blood was "blessed". Kayern however did not see this as a blessing, rather as a problematic curse brought by the gods. A "blessing" he could never use because naturally he'd never be at peace again due to the hordes wanting to kill or lay claim to his divinity, blood or otherwise. Instead he ended up in trouble, trouble that led to him in anger bringing his radiant consumption to bear on a young lad that he had a dispute with, the lad was never quite recognized to be whom the town expected it to be, due to very heavy burn scars across face and torso. Going forward from this point Kayern felt conflicted, he felt no pity or remorse for what he had done, even as he left the burning ruins of his former childhood home, the place he had come to hate so much, rejection, secrets, negligible parenthood, all left behind. With his Deva guide rejected from his dreams, his roots burned to cinders, Kayern began a life in the underworld doing shady work to stay alive, living somewhat decently at the edge of divine demotion, he had expected to fall after what he had done, but he still held a glimmer of future hope for the world, which, may be why his radiance did not corrupt. Kayern enjoyed the idea of a world at peace, but it requires much, much in the way of money and sacrifice, and so he did his best to have contracts to harm only those he deemed overall harmful to society. However, eventually the law caught up to Kayern and his work was put to a halt and he had to leave (the city he went to work in, killing, manipulating & other shady stuff) under cover to battle master training. Zergbased Druid of the moon - Very much homebrew, but an attempt at balancing has been made. The idea behind this one is based on the Zerg lore, meaning negligible senescence, consume and become (meaning the char cannot use beast shapes he has not consumed), it means Zerg(Beast)shapes (I checked insects, they're beasts in the book). The class is essentially just the druid of the moon, with it's benefits changed to better fit the theme, for instance, the zerg forms slightly scale to compensate for lack of difference in beast shapes (as it's unlikely the char would meet and eat every new form he'd desire, when he'd desire them) Pm me if interest is peeked.
1495218214

Edited 1495218222
I hope you get the game you are looking for. Until then,  check this one-shot out . It starts today (5/19) in about an hour.