!rt [[?{|[[1t[level1loot]]]|[[1t[level2loot]]]|[[1t[level3loot]]]|[[1t[level4loot]]]|[[1[tlevel5loot]]]|[[1t[level6loot]]]|[[1t[level7loot]]]|[[1t[level8loot]]]|[[1t[level9loot]]]|[[1[tlevel10loot]]]|[[1t[level11loot]]]|[[1t[level12loot]]]|[[1t[level13loot]]]|[[1t[level14loot]]]|[[1t[level15loot]]]|[[1t[level16loot]]]|[[1t[level17loot]]]|[[1[tlevel18loot]]]|[[1t[level19loot]]]|[[1t[level20loot]]]|[[1t[level21loot]]]|[[1t[level22loot]]]|[[1t[level23loot]]]|[[1t[level24loot]]]|[[1[tlevel25loot]]]|[[1t[level26loot]]]|[[1t[level27loot]]]|[[1t[level28loot]]]|[[1t[level29loot]]]|1t[level30loot]}]] The above macro uses Aaron's recursive tables. Now I've been trying to roll the level2loot one. Now when I roll it straight it works fine. But when I try to roll it using this macro, it does not. It just keeps saying 0. Why?