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I'm working on a custom class that has modifiers based on certain situations is there a way to get a drop down menu for attacks on sheet, say +3 +5 +7 or am I better off writing a macro separate? Rsther than making a bunch of extra attacks?
Add a class ability which queries the modifier (using freeform) then you can add an attacher that uses an API command button that will run that class ability. example class ability freeform: {{your modifier = ?{mod|2|4|6|7}}} example attacher freetext: [modifier](~NAME|repeating_classfeature_$ID_action) where NAME is the name of your charater and ID is the repeating class feature ID (See documentation )
Another way to do it is to use the new Modifier section. It would be pretty easy to create one that's called, say "Fighting Goblins", that gives you a +1 to hit and +1 to weapon damage. Just toggle it on or off as the condition applies.
keithcurtis said: Another way to do it is to use the new Modifier section. It would be pretty easy to create one that's called, say "Fighting Goblins", that gives you a +1 to hit and +1 to weapon damage. Just toggle it on or off as the condition applies. I thought of this too but it sounded like the modifier will change quite a bit. Just less clicking on the sheet and more in the chat window and VTT with the attacher. Both are viable options though.