I have a few macros I'm trying to build, which ostensibly resolve damage from a weapon, then need to: check for a sneak attack, and if there was a sneak attack check for a crit on that sneak attack. Three methods of solving this: (1) Roll to hit and store flag if crit Check for sneak attack (user prompt) if sneak attack and crit: sneak attack damage x2 else: sneak attack damage x1 (2) Check for sneak attack (user prompt) Roll to hit, and: if sneak attack and crit: sneak attack damage x2 else: sneak attack damage x1 (3) Roll to hit and check for crit Check for sneak attack (user prompt) Check for crit (user prompt) if sneak attack and crit: sneak attack damage x2 else: sneak attack damage x1 I'm fairly certain #3 is the only one of these that is possible in the roll20 scripting language, but if I'm wrong I would love to know. Even that I can't get to work though. Any comment intended to assist me, or disabuse me of any notion, would be great. Thanks in advance :)